


Your saying with 58 servers, players can't have these bits of content? What part of Server issues will prevent any of these exactly? Load times? I'm pretty sure that's what PS3 limitations were suppose to fix.
it has something to do with the fact that these servers are still physical hardware and can't process infinitely much stuff. that's why you'll still have a character display limit even if you have the most powerful pc on earth. much of the framework of the game is specifically designed for these servers, so just upgrading them doesn't really change anything.


no open world dungeon is not limitation is simply not wanted.... it's the worst type of content. it's take place in the world and when it's not relevant anymore, this is barren. no open dungeon area that will too help to get toxic reaction from player that will troll other or camp.



You mean like dungeons NOW? Because if I decide to let the 2 main dps die and keep the tank alive for as long as possible making the dungeon timer run out the best way I can, OR going into a dungeon with my 3 buds, getting to the last boss and kick out the healer so my newb friend who needs a clear can replace him and get the clear quickly, then yeah, I guess I wouldn't want that either huh? Trolls and campers is not a good reason it shouldn't be in this game. If the dungeons were open, players would be able to help eachother get accessbile loot together even leaving innovation the big go-ahead with extra quests that can be achieved by exploring certain areas. Hm....thought I told myself I'd never talk about this again....meh.no open world dungeon is not limitation is simply not wanted.... it's the worst type of content. it's take place in the world and when it's not relevant anymore, this is barren. no open dungeon area that will too help to get toxic reaction from player that will troll other or camp.
Last edited by Kurogaea; 10-17-2016 at 11:14 AM.


is more about the place that will be barren and unused, instanced dungeon if they are not used are simply not generated. when an open dungeon will remain there all the time... using space on the server for.... nothing. plus open world dungeon is theworst type of content that make people often resort to toxic method... trolling and bad action are legion. without forget that botting is often a thing.You mean like dungeons NOW? Because if I decide to let the 2 main dps die and keep the tank alive for as long as possible making the dungeon timer run out the best way I can, OR going into a dungeon with my 3 buds, getting to the last boss and kick out the healer so my newb friend who needs a clear can replace him and get the clear quickly? Yeah, trolls and campers is not a good reason it shouldn't be in this game. If the dungeons were open, players would be able to help eachother get accessbile loot together even leaving innovation the big go-ahead with extra quests that can be achieved by exploring certain areas. Hm....thought I told myself I'd never talk about this again....meh.
i will not forget to point out that if this content is relevant, since it will be one monster for the entire dungeon, it will be a mess.
honestly open world dungeon is not needed and are outdated content.
I would love open world dungeons. Anything that makes people group up in the open world is good. This game needs more of it.
How exactly open world dungeons even work? If the rewards were good, then it would be absolutely swarmed. Difficulty would be next to none due to the massive amount of zerging.


i feel they did either not seen or not remember how hunt did end at the start.... 100-200 people on one poor monster.... that was was up for what? 1 sec... and all the drama about early puller and such. no open world content nor dungeon they are outdated content for a time where it was not possible to create multiple content... an easy way to create content. but at the same time the worst type :x
Initially, I liked the idea of an open world dungeon in FFXIV. But then I remembered games like Ultima Online, Dark Age of Camelot, Ragnarok Online, Terra, Tree of Savior, and any other MMO game that I may have forgotten, containing open world dungeons. What do they all have in common, in terms of the open world dungeon? Bots, campers who hog all the objectives, griefers who train monsters on an unsuspecting party, people getting in territorial disputes, which counts as campers hogging all the objectives, forum wars about said territorial disputes, bots, and griefers... and that's not counting the Open World PvP that people seem to want so much. Throw that in the mix, we'll add PKing to that list.
FATEs and hunts are enough for me, but if SE can figure out a nice way to implement open world dungeons, without the risk of anything I mentioned above (unless that's the point of the dungeons), then I'd be down for trying it.
Three Ilm Knights, One Thousand Malm Road



The PS3 has nothing to do with summoning primals. It more to do with the problem Hydaelyn's perfect little messiah summing her anathema just seems a little...inconsistent.
Think about it. In red red corner we have the Primals, summoned beings devised by the Ascians, for the sole purpose of draining the planet of its aether so that they can merge parallel universe together summon their own god and wipe out the morals. And in the blue corner we have the players who are always depicted as someone who very much would like to see the mothercrystal, the planet named for her, and her inhabitants live. Doesn't that seem a little bit mutually exclusive with summoning life-sized primals?
Last edited by Morningstar1337; 10-17-2016 at 11:03 AM.
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