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  1. #791
    Player

    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by bswpayton View Post
    but it takes like zero effort to get to thirty u can reach level 30 in two days ha
    That is exactly the point of why we don't need it, it takes no effort and you learn close to nothing, if you're a competent player. It's just mostly a waste of time, but this is a progression game, we do have to deal with it when starting fresh jobs.

    Quote Originally Posted by Niwashi View Post
    It's 17 skills (from a possible 21-24 since there's some choice in the cross-class ones), and if you think you can get away with spamming just 2-3 of them
    We are playing the same game, right? i challenge you to play as a CNJ from 1 to 30, and let me know what skills/spells you use the most. Let me save you some time, Stone 1, for dps, cure 1 for healing. and the occasional fluid aura if you're tank does not know how to tank.

    DPS? well i'm sure a PUG has a large list of skills that isn't bootshine, snap punch, touch of death, true strike, (all of which do not change untill past level 30) in fact i my self learned nothing new from any healer or DPS job untill well past 30, were your rotations actually took root, None of which are even close to complete below 30. so 17 skills means naught when you're 95% of the time only using 2-3 (4) of them.

    that's what I was talking about when I mentioned players having no clue what they're doing. If people leveled up normally, they'd gain those skills one by one, and get a chance to learn how each works.
    All i can give you is leveling 1-30 is an idiot check, to see if you can memorize basic skills, like how to damage and how to heal, it will make no difference at level 30 from 1, trust me. unless you have a learning issue, you can easily pick up any job starting at 30. in a matter of minutes. after that point, it's just a matter of muscle memory and keeping your rotations fluid with the fights. even brayflox, which imo was the first "checker" dungeon was at 34. (or 32? i have not checked in a while)
    (2)
    Last edited by Blood-Aki; 10-28-2016 at 06:47 AM.

  2. #792
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Blood-Aki View Post
    1-30 teaches you very little, other then "here is 2-3 skills, spam them none stop". any decent player can quickly learn a job at 30, so starting at 30 is actually good, and don't think before HW people were magicaly great when they reached 30, some still played as if they had just started the job, since spamming a few skills taught you not much, as a healer, you already know regardless of being at 1 or 30 that you need to make sure people do not run out of hp. etc, and since FATE leveling was taking over back then it was actually worse. so that further proves it.

    1-29 is mind nubming and i hope they do away with it, or at least make starting from one actually interesting.
    Your kidding, right? Those 2-3 skills you say we keep spamming are the VERY basis of your role. You have to learn to walk before you can run. Don't think so, see how well a fresh PUG DRK performs in a level 30+ dungeon with no prior tanking experience, or an AST with no prior healing experience. These players should and need to go back to the old content and learn the basics of the role before their mistakes become far more punishing, which really starts in the 30+ dungeons.

    Each role also handles the mechanics differently, and a good portion of the game's mechanics that are thrown at you all start in the early content. Instance difficulty tends to increase when multiple mechanics are thrown at you, but they are the same mechanics as before, just more of them at once with different animations. If you want to be the best, you start from the beginning, just like everyone else before you. The old content is the leveling content, and when you're leveling, that is where you go.
    (6)

  3. #793
    Player
    cakesphere's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    120
    Character
    Deadbeat Dad
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I'm okay with new players having to do all the story, but it would be nice if you could skip the story on alts.

    Hauling my alt all the way through ARR was a total chore. I can't imagine how much of a pain in the *** starting an alt in Stormblood will be.
    (2)

  4. #794
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Blood-Aki View Post
    That is exactly the point of why we don't need it, it takes no effort and you learn close to nothing, if you're a competent player.
    Sorry, I've seen some even at 60 where... they aren't competent and need the extra time. For crying out loud, I still see bards almost NEVER playing songs... competence is not a good argument.

    FF14 is story based so it makes sense to require playing through the story. The MMO part comes in asking for help. IE a DPS will ask in fc chat for help. We'll usually give them a tank for insta-queue.
    (3)

  5. #795
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Frowny View Post
    FF14 is story based so it makes sense to require playing through the story. The MMO part comes in asking for help. IE a DPS will ask in fc chat for help. We'll usually give them a tank for insta-queue.
    That's like saying WoW isn't a heavily story based game given how much lore is behind it. Final fantasy isn't an exception to the rule just because Final fantasy titles in general are known to be story focused. The flaw in the current story is that it has no 'end' which means it can't really be treated like how even XI was since each expansion was separate from the others. That doesn't mean that certain things can't be skipped due to having certain levels. As far as the story being good or not, that's always going to be subjective and should be treated as optional if other criteria are met in order to skip. Every mmorpg has this option except FFXIV and that's not something to be proud of when you're in a competitive market.
    (5)

  6. #796
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Blood-Aki View Post
    We are playing the same game, right? i challenge you to play as a CNJ from 1 to 30, and let me know what skills/spells you use the most. Let me save you some time, Stone 1, for dps, cure 1 for healing. and the occasional fluid aura if you're tank does not know how to tank.
    So you're never raising someone, you don't use Aero to let damage tick while you heal, nor Cleric Stance, nor Esuna, nor Protect, nor Medica ?
    Quote Originally Posted by KitingGenbu View Post
    That's like saying WoW isn't a heavily story based game given how much lore is behind it.
    Lore is very different from story. WoW has a lot of background, sure, but (in its early days, at least) basially no real story.
    Quote Originally Posted by KitingGenbu View Post
    Every mmorpg has this option except FFXIV and that's not something to be proud of when you're in a competitive market.
    On a market where every MMO follows the same rules, doing things differently is exactly something to be proud of, especially if you're successful.
    (5)
    Last edited by Reynhart; 10-28-2016 at 04:21 PM.

  7. #797
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Reynhart View Post
    So you're never raising someone, you don't use Aero to let damage tick while you heal, nor Cleric Stance, nor Esuna, nor Protect, nor Medica ?
    Cleric Stance is click and forget, Protect you should only use once at the very beginning of the dungeon, Esuna rarely ever has any use and I scarcely need to use Cure, let alone Medica. Likewise, Aero is okay, but things usually die way too fast for it to matter. You will be using Stone I and Cure almost exclusively throughout Conjurer. Lancer is even worse, wherein you literally do nothing but hit Heavy Thrust then spam Impulse Drive until it drops. If you bothered to level Pugilist, you'll have Internal Release however that hardly breaks up the monotony. Thaumaturge mostly boils down to Fire/Blizzard and Transposing between them. Pugilist probably offers the greatest variety because you actually unlock a full combo early, have a couple buffs and need to consider positionals. Otherwise, no, I didn't learn anything playing the classes I couldn't have easily picked up with less than an hour of play. There is a reason the devs have not only acknowledged their dissatisfaction with classes but are basically phasing them out entirely. Come 4.0 (or perhaps sooner), you won't even need to level them for cross skills.

    On a market where every MMO follows the same rules, doing things differently is exactly something to be proud of, especially if you're successful.
    Not if you're being different for purely the sake of it. Gating content behind the story isn't some ground breaking accomplishment. It's just forcing people to spam numpad 0/mouse click if they aren't interested in it.
    (3)
    Last edited by Bourne_Endeavor; 10-28-2016 at 05:38 PM.

  8. #798
    Player
    Avalon1101's Avatar
    Join Date
    Oct 2016
    Posts
    65
    Character
    Avalon Jinn
    World
    Adamantoise
    Main Class
    Lancer Lv 1
    Quote Originally Posted by Bourne_Endeavor View Post
    Cleric Stance is click and forget, Protect you should only use once at the very beginning of the dungeon, Esuna rarely ever has any use and I scarcely need to use Cure, let alone Medica.
    This is rare to see.
    In PvE stance and esuna are being used so frequently; and in Pvp...
    Well base on what you say I bet you never healed in feast
    (2)

  9. #799
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    I still think that people needs to do old content. SE always make it easier for new people, and now they can get AF+1 for free by just questing.

    They'll do the same with Heavensward; new players will get easier dungeons to do them fast, get good gear in no time etc...


    With stuff like Mentor Roulettes there will be always somebody to do dungeons for new players, and since they'll get easier with the time, it won't be a problem.
    (0)

    Twitch: https://www.twitch.tv/chocoferu/
    YouTube: http://www.youtube.com/ChocoFeru
    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  10. #800
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Cleric Stance is click and forget, Protect you should only use once at the very beginning of the dungeon, Esuna rarely ever has any use and I scarcely need to use Cure, let alone Medica. Likewise, Aero is okay, but things usually die way too fast for it to matter.
    Considering it's better to frequently switch in and out of Cleric Stance, I'd hardly call it a "Click and forget". Having recently came back to level WHM, I also wouldn't say Esuna rarely has any use. Is it vital ? No. But you're still supposed to learn how to rely on it before it becomes necessary. That's the point of a learning curve. It's the same for Medica, as it should teach you to judge how to spend your MP efficiently before forcing you to starve when done wrong.
    Quote Originally Posted by Bourne_Endeavor View Post
    Not if you're being different for purely the sake of it. Gating content behind the story isn't some ground breaking accomplishment. It's just forcing people to spam numpad 0/mouse click if they aren't interested in it.
    It's not "for the sake of it" it you have an audience that specifically look for that kind of concept. I've tried several MMOs and none managed to hook me, precisely because they didn't have that feeling a being united in a grand story.
    (4)

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