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  1. #311
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by bswpayton View Post
    how does gil have no value atm ?
    Because if you are patient, you get stuff like gear anyway, via dungeons/24mans etc. Repairs honestly do not cost much. Only thing left to buy is stuff for crafting which can be farmed unless you're lazy or a house? Assuming there are some available on your server. Apartments only cost 500k and you can make that in a day as I mentioned via Palace of the Dead atm. You could buy gear and penta meld it? But that's if you honestly care. There's no objective value to things to this game because whether you have things or do certain things or not do or have them, there's no penalty. You wont be excluded from anything in the DF and the only person stopping you from finding people to do stuff outside of DF is yourself and your ability to socialize.

    There's value if vanity is important to you, but as far as doing activities in the game, gil does not stop you from doing them.
    (4)
    Last edited by KitingGenbu; 10-18-2016 at 05:14 AM.

  2. #312
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by TarynH View Post
    Might as well be. People have different tastes. Some want to skip the game and do raids. Some want to ignore the story and roleplay. I want to be a super crafter, but why should any of us have to work for it? :P
    Name any other MMO that blocks you from doing a new expansion's content even if you are of appropriate level if you haven't completed all of the quests in the previous expansion.

    That's a badge of uniqueness that FFXIV should not wear with pride. It's a horrible slog to click through hours upon hours of cut scenes - possibly wasting XP on a class you have ZERO interest in. I would really like to make a hyur machinist, but there's no way I'm leveling some other random class to 50 just to have the "privilege" of grinding fates and dungeons on machinist 30-50. It's absurd.
    (4)

  3. #313
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,756
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    I agree that locking the classes behind the new zones was unfair (and one I disagreed with at the time they did it with Ishgard and Heavensward), but I 100% agree that keeping the new story progression behind the new zones makes sense. The area we are entering in 4.0 is occupied Garlean territory. A low level player who wanders into a Castrum by accident is going to very quickly have regrets; it makes sense that a new adventurer would be warned to avoid the Garlean territory east of East Shroud like the plague, no matter how cool the tales of red mages of yore from that area are. And even a seasoned adventurer who didn't know how to get past Garlean defenses would probably have regrets.
    (3)

  4. #314
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    To be honest, I think the main concern for some is probably just the classes. If the new classes (for whatever reason) are stationed or move to 2.0 area (say Dancer gets a new expansion room in Ul'dah, Redmage perhaps in Limsa) then I assume most worries and concerns will be gone. Kinda how the initial class change was done and being level 10 first, lock these new jobs to level 30. 50-60 class quests in HW areas and finally 60-70 in Ala. However, I do agree in locking the new location by the story but classes, I'd assume that would turn a large number of people excited to jump in and play a certain job, only to find they have a LOT to do (or cutscenes to skip) to get to it
    (1)

  5. #315
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Catwho View Post
    A low level player who wanders into a Castrum by accident is going to very quickly have regrets; it makes sense that a new adventurer would be warned to avoid the Garlean territory east of East Shroud like the plague, no matter how cool the tales of red mages of yore from that area are. And even a seasoned adventurer who didn't know how to get past Garlean defenses would probably have regrets.
    So? Warn them through the UI (already does with enemy levels ?? in red). I don't understand this obsession with policing where players go. It's a player's prerogative if they want to take their underleveled butt to a high level zone - whether it's to simply see things or to engage the community in those locations through RP or whatever.

    Quote Originally Posted by AlphaFox View Post
    To be honest, I think the main concern for some is probably just the classes.
    It's true this is my main concern and nearly made me quit a second time. But I also disagree with so tightly controlling a player's every move by blocking them from physically entering a zone even when they've paid money for the expansion.
    (0)

  6. #316
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    What reason would a fresh level 30 have in going to a level 60+ area? Other than running or sneaking to a town full of gear for 60+ characters.
    (2)

  7. #317
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    Quote Originally Posted by Airget View Post
    pep
    Why the new content and not the old?
    The content for a new player is new no matter what level,patch,etc.

    Quote Originally Posted by Catwho View Post
    Dynamis also required level 65. Let's not sugar coat this. And 65 in XI back in the day was a helluva lot harder than 60 in XIV is.
    Kek

    Quote Originally Posted by Naunet View Post
    ayyy
    better we begin to name other MMO system having a story like this and certainly now that you mention classes

    http://us.battle.net/forums/en/wow/topic/1305771554

    :¨)
    (This change makes it a while ago)

    The problem with three classes especially HW is that are linked to Ishgard, if they want to make a change could cause new classes are not linked tho Ala mhigo.


    PD:The mentality "Only High Contend" its the real Wow Killer.
    (1)

  8. #318
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lewtskie View Post
    Unfortunately how this game's base design is it will always draw in that younger crowd with short attention and even shorter patience, primarily because how accessible it needs to be for it's actual target audience.
    With that sentence, are you advocating for or against the gating ?
    If it's for, I don't see why you say this is unfortunate, and if it's against, the gating will precisely force people away from this mentality, which is a good thing.
    (1)

  9. #319
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    So now a story driven game is a "niche game" ? I didn't know some people were stuck in 1983.
    The more they gate new players, the more reward they'll design to encourage us going back to those old content. Too...bad...
    Because if you want a story driven game there is something called Visual Novel. Zero gameplay, only story: no more no less. An RPG is still a game, where you play, and videogames have a priority on making the game "playable" first.
    So yes, if a game is based solely on telling a story (visual novels, walking simulators, and stuff like that) I can call them niche because they don't cater to most players. Heck most of people I used to play with don't really care of stories in OTHER games too (fps, adventure, etc).

    And what reward?I ask because there's really no reward that I know of (unless you mean cutscenes?).
    In addition, new players will focus on NEW content, not OLD content. It's ok to keep old content somewhat "playable", but there will be a point where even the new ones will get tired. And I'm pretty sure I'm not the only one here.
    (3)
    Last edited by Voltyblast; 10-18-2016 at 05:57 AM.

  10. #320
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by AlphaFox View Post
    What reason would a fresh level 30 have in going to a level 60+ area? Other than running or sneaking to a town full of gear for 60+ characters.
    For fun...?

    When I played WoW, I ran my level 10 butt through the Plaguelands to attend RP events and meet up with other players. Did that for other zones, too. I've wandered around higher level zones in pretty much every MMO I've touched for various reasons that revolve around "for fun".

    Quote Originally Posted by Nayout View Post
    better we begin to name other MMO system having a story like this and certainly now that you mention classes

    http://us.battle.net/forums/en/wow/topic/1305771554

    :¨)
    (This change makes it a while ago)

    The problem with three classes especially HW is that are linked to Ishgard, if they want to make a change could cause new classes are not linked tho Ala mhigo.
    Death Knights aren't locked behind hours upon hours upon hours of story quests.

    NONE of the three HW jobs are intrinsically tied to Ishgard. The DRK quest is literally just "let's do a bunch of terrible things in broad daylight to be as edgy as possible to go against all these stuck-up knights" which just as easily could have taken place elsewhere in Coerthas. I'm doing the AST quest right now and you aren't even learning Ishgardian astrology. The quest could be based out of the Observatorium and have NOTHING changed save for the location of the quest giver. As for machinist, they could have easily established a workshop just outside of Ishgard to serve as a player's introduction to the work.

    There was no sane reason to lock those jobs behind Ishgard.
    (3)
    Last edited by Naunet; 10-18-2016 at 05:56 AM.

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