While it may be the first real difficult dungeon it is also the dungeon that many new players get stuck on. I queued in for mentor roulette and the moment I got in the healer left. The 2 new players said they have been trying to complete the dungeon over 5 times now and said ppl just leave before giving it a chance.
I don't think leveling dungeons should have a great difficulty. I think the dungeons we are running for latest script should
It was this kind of thought process that put our community in a very Raider vs Casual mentality, because there was no difficulty curve. It was easy easy easy easy HARD. A lot of players couldn't fathom the raid fights. You need to have a better curve than a steep slope of script dungeons.
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