That crafting will keep taking longer and longer to complete. I hope we crafters get new useful skills.
That crafting will keep taking longer and longer to complete. I hope we crafters get new useful skills.
My biggest fear is that they'll mess up the battle system with the planned adjustments. I really enjoy this game's battle system and having so many abilities available. I get that Heavensward rotations might have gotten a tiny bit too complicated, but I really hope they won't be taking the WoW route.
Pretty much this. I tried Legion and it's seriously mind-boggling to me how people can enjoy playing 5-button-classes with no real depth to them that pretty much anyone can play adequately without putting any thought to it. I do hope the new skill system simply gives us more freedom as to the skills we want to use, revamping old/useless skills and maybe even giving us the opportunity to further skill into our most favorite abilities. Just... no extensive pruning please.My biggest fear is that they'll mess up the battle system with the planned adjustments. I really enjoy this game's battle system and having so many abilities available. I get that Heavensward rotations might have gotten a tiny bit too complicated, but I really hope they won't be taking the WoW route.
Also, as many others have said, they need to take more risks with the content patches. Let's hope they'll put the highly increased budget to good use instead of simply playing it safe.
i don't think it's too complicated at all, at least for the DRG as i'am too lazy to try and lvl up other jobs. and actually i want my rotation to be a lot more complicated and what i would want there to be is something similar to abandon stack and mp management.My biggest fear is that they'll mess up the battle system with the planned adjustments. I really enjoy this game's battle system and having so many abilities available. I get that Heavensward rotations might have gotten a tiny bit too complicated, but I really hope they won't be taking the WoW route.
and also i'am not having any problems having 38 actions currently on my hotbars and could use 10 more of them too



Yeah, I'll join in on the battle system adjustments.
That has the biggest potential to backfire IMO.
For me, I'm concerned they'll repeat mistakes made when HW first came out like lvl 50 (in this case 60) dungeons not giving exp, no new beast tribes, no endgame dungeons at the start, e.t.c. It was something I particularly disliked about HW prior to 3.1. Not having an endgame before 3.1 was like a brick wall in content I couldn't ignore. That and their patch schedule irked me going from 3 dungeons to 2.


I must say, I think BRD shouldn't have cast times. From what I've heard, it turned them into have a feeling they were simply physical damage casters, as opposed to being mobile damage dealers. However, I get why SE did it, to not overshadow the BLM/SMN (who because of cast times, had to be given a lot more oomph or else be underpowered). But, I think BRD should be changed to still be this mobile beast, with lower DPS, but emphasise the support aspect of Bard.
However my biggest fear (and one that could be enough to make me go back to another MMO if it comes to fruition): Dancer being a DPS. I can live with it if DNC doesn't appear at all in SB, but if it becomes DPS, I'll be so deflated because I will never main a DPS class (my psyche doesn't agree with DPS, it can tolerate it when it's a sub-task of say a healer or tank, just not as a pure DPS)
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
That it will be exactly the same stuff that we have been doing over and over patch after patch, the same short cycle continued infinitely until this game hemorrhages to death from all the boredom.
Grind tomes->Get gear->catch up patch->Grind tomes->Get gear->catch up patch->grind tomes->get gear->catch up patch
There's so much potential here, but we keep doing the same thing over and over.

My biggest fear is that classes I enjoy playing won't be enjoyable anymore, or adjusted to the point where I can't recognise them. Terrified that SCH will get the axe or they've listened to the forum's terrible ideas on SMN.
Deal with the skill bloat sure, but I don't want the classes to be "dumbed down" for lack of a better phrase.
I also fear RDM being a healer, or heavens forfend a tank. No... just no.
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