The emote is an incentive to buy the Statue actually, if they didn't add the Emote to it, then it wouldn't sell at all.


I would still want the statue alone since Odin is my favourite primal. But I don't feel like spending that much on a statue, even with the included bonus emote as I am currently saving up for something else I want even more.
Last edited by Evergrey; 10-16-2016 at 08:38 PM.


This is the same guy that started that "why do we complain so much" thread...
The emote is locked behind the statue, which is the reason most people will be having it in the first place.
If you want the emote/statue, then you save up the money to buy it. If you can't afford it/can't justify the price, then you live without it.
That's how being a functional adult works. If you barely have the money to pay your subscription, then you have more important things to worry about that a friggin' in-game emote.
If there's a demand for the emote itself, a normal person might even sell it separately to players like the OP when they receive the statue to recoup some of the cost~
Last edited by Crysten; 10-16-2016 at 08:02 PM.
You're good at the game? You're an elitist.
You're using a parser to better yourself? Elitist.
You're making suggestions on how someone can improve themselves? E l i t i s t.
You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.
This community astounds me at times.

You are not paying 140 Dollars for the Emote. You are paying 140 Dollars for the statue. Get that in your mind.
If the in-game item isn't available without the physical item, there's no real distinction between the two. Sure, you're getting both at the same time, but there is no lower price point without going third-party - saying 'you're not paying $140 for the emote' is demonstrably untrue.
Player
I"ll add to that. The statue is a statue, SE is just also adding a bonus to that statue you are getting. The bonus is designed around the physical piece, if this were a case of what came first the chicken or the egg, the physical product would be the egg and the chicken, the bonus content for in-game.
It's absolutely hilarious considering the 'terms' being thrown around. The issue the OP is bringing up is simply about not locking ingame content to items that cost ridiculous amounts of money. The implication that the emote is simply a bonus is not true. You buy both items at the same time, both emote and Odin Figurine making up the cost of the products you paid for, virtual or not. It cost resources to animate and create that emote, and it shouldn't be surprising that they would've adjusted the price of the odin figurine to accommodate that. Furthermore, it also has a knock-on effect by linking both crowds of people (collectors and people who like ingame content) towards the same item. Thus immediately placing this in cash shop territory, whether SE intended to or not.
It's a bit unsettling to me that some players are encouraging or at the very least accepting the notion that 'cash shop' ingame content should cost this much money, while also paying a subscription fee. There are some people who love ingame items, but have no interest in the Odin figurine. If they wish to buy the ingame emote, it forces them to pay a ridiculous sum of money for a product they want that, when bought separately, should cost much less. The Odin figurine should've been standalone, and without any connection with ingame content. By doing this, that separates the 2 bands of people who prioritise different items over each other, and if a person loves both items equally, then he or she is able to buy both of them separately.
SE has consistently done this in the past for items such as CDs, books and plush toys. But they've ever expanded the library, and it has gotten out of hand to the point where the ingame content is locked behind £111 - one of their most expensive items yet. Even the Heavensward collectors edition allowed the ability to buy the ingame items separately. We should be discouraging this practice, not accepting it.




I don't know about you, but if I made an item that is as detailed and intricate as the Odin statue, I would probably price it as high as it is. The resources that went into creating the emote is probably much less than the cost of creating the statue. If you noticed from last fanfest, they make 3D sculpts in a 3D engine, then they 'print' it, and go over it multiple times until they are happy with the final version. Now that's a lot of time, resources and finesse to make a statue that will be mass manufactured then sold. Square Enix is primarily a business, and will look into whatever way they can get money. And no, this does not fall into cash shop territory, because that would mean we had the ability to purchase the emote separate from the statue, no? Essentially, the items are a bonus, not a product sold ALONGSIDE the item. If that were the case, we'd be paying more than $140 I think.
Last edited by ErryK; 10-16-2016 at 09:50 PM.
♥ Baby, tell me, what's your motive? ♥
Sorry if I wasn't too clear, but yes, I do agree that the cost of the Odin figurine contributed largely to the price of the product, and I have little issue with how high they've priced it. My main concern however was not the price of Odin figurine itself, but what the OP was actually talking about - which was tying ingame content to an item that costs a large amount of money.
I'm sure I'm not the only person who holds this opinion, but if any ingame content is labelled with a price tag (outside of your subscription fee) then I think it's considered a cash shop item. It's no different to linking that item to a figurine, a plush toy or a CD. If what you buy comes with an ingame item, then you are technically paying money for both Odin figurine and the ingame Odin emote, especially considering that the odin emote was almost tailor made to go along with the Odin figurine. Even if you don't intend to buy the figurine for the emote, you can't deny that what you paid for was a bundle which consisted of both the odin figurine and the emote. SE has a very large track record with tying ingame items to tangible objects, they're no stranger to this.
Last edited by Friske; 10-16-2016 at 10:25 PM.
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