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  1. #1
    Player
    Aviars's Avatar
    Join Date
    Dec 2015
    Posts
    524
    Character
    Aviars Lightsworn
    World
    Exodus
    Main Class
    White Mage Lv 80

    People wearing lvl 1 gear in Feast, getting sick of it

    It's about time SE did something about people who are dreadfully under geared for ranked feast or are just flat out ignorant and clueless. Not only they are a detriment to the whole team with their antics they are also dreadfully unaware of themselves AND not noticing party chat by not noticing they are missing 1k health from wearing that cute black rose they forgot to unequip.

    It is rather sickening that the same logic applied to PVE ILVL requirements is applied to PVP especially when the gear is sync'ed down and not up, while they met the 150 ilvl requirement outside of the Arena, they ultimately end up BELOW that same 150 ilvl requirement while in game. Seems rather worthless to have ilvl requirements at that point doesn't it, it might as well be removed.

    It makes ZERO sense. SE please make it so that in order to enter at least ranked PVP that people need to wear 150+ ilvl gear in EVERY SLOT before entering a game. Ranked pvp should at least reflect that skill, not gear, is what ultimately prevails in a game and allowing people to enter a game undergeared is just a slap in the face to players that end up with those people.
    (6)

  2. #2
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    I agree.

    To put it into perspective, imagine if you were obliged to solo queue into raid finder for savage content with complete randoms and without minimum ilvl gear. That would never fly with the community.

    Not only that, ranked modes are just that: ranked. They should be treated with more seriousness than casual modes.
    (2)
    Last edited by Petite; 10-09-2016 at 04:42 AM.

  3. #3
    Player
    Tieria's Avatar
    Join Date
    Aug 2015
    Posts
    17
    Character
    Rihavein Apocrypha
    World
    Leviathan
    Main Class
    Summoner Lv 60
    Yep, it should be min ilvl180 to let you queue ranked just like PvE content does
    (1)

  4. #4
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Tieria View Post
    Yep, it should be min ilvl180 to let you queue ranked just like PvE content does
    Or at least have all your item slots be a minimum of ilvl 150 like the current ilvl sync level.

    I'd even throw in a requirement to complete 20 8v8 Feast matches before being able to unlock the ranked modes. I hope I'm not alone on this.
    (1)
    Last edited by Petite; 10-09-2016 at 04:52 AM.

  5. #5
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Petite View Post
    Or at least have all your item slots be a minimum of ilvl 150 like the current ilvl sync level. I'd even throw in a requirement to complete 20 8v8 Feast matches before being able to unlock the ranked modes. I hope I'm not alone on this.
    I think 180 would make more sense for 2 reasons.

    Firstly, the lowest tier PvP armour set that is applicable to Solo-Ranked Feast is lvl 180; so, you'd think that would just be a logical place to start. Secondly, to attain equivalent or comparable stat cap results with PvE gear requires almost all of your pieces to be at minimum ilvl of 190, mixing and matching a bit. So no matter how you slice it, 150 is just too low in most cases. The item level requirement should be bumped up. 180 would likely be the best place to start.

    As for requirements on admission to queue for solo-rank, I agree, but I don't think it should be handled like that. 8v8 doesn't provide adequate preparation for 4v4. It's too much of a free for all, especially now that class requirements have been removed. If anything, it teaches players more bad habits than good ones, so locking players into 8v8 would only limit the amount of real practice new players would get.

    Instead, I'd rather see them implement a probationary period for new players. They could still queue into ranked matches, but the matches they participate in would have no negative repercussions for their teammates until they clear their probation (lets say 20 victories, just to stick with your example). If it were handled like this, then a silver, gold, or platinum player who gets shafted onto a team with a total rookie wouldn't have to fear losing points on account of getting the short end of the queue stick. If the match is a win (unlikely), then things would be handled as normal, but if the match is a loss (almost certainly will be), then the higher ranked player loses nothing. A system like that would be far more favourable, because top ranked players would no longer have to limit their own queues just to hold on to their rank. Placing top ranked players with low ranked players would be more of a teaching/learning experience, rather than a total shit show resulting in frayed nerves and spite. It wouldn't completely do away with the venom, I'm sure, but it would be a much healthier environment for all players, both new and old.
    (1)
    Last edited by Februs; 10-09-2016 at 05:56 AM.

  6. #6
    Player
    NoelNoel's Avatar
    Join Date
    Apr 2012
    Posts
    78
    Character
    N'oeru Harun
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    The probation thing sounds cool, so many things they could do to make it less frustrating but nope.

    I would also very much like to stress that pvp in general shouldn't be available to people who haven't unlocked all their job skills...
    (1)

  7. #7
    Player
    Korihu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    309
    Character
    Korihu Yanhu
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    Where's that guy who is gonna come in and say you are ruining people's fun by expecting people to wear non crappy gear

    I absolutely agree though. Often I see PvP friends complaining about people who come into Feast ranked with pre-60 gear. This happens in Frontlines too and it's so annoying. Ranked or no, this kind of stuff shouldn't be acceptable and just blown over.
    (0)

  8. #8
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Two problems contributing to this (there's lots of other issues, but these factors aren't helping):
    1. 3.4 introduced Squadrons, a fluffy PvE Facebook game, with a subset of some of the appealing Recruits tied to PvP Challenge Log entries (and only PvP entries). This leads to apathetic players spamming the queue for Wolves' Den Challenge Log just to roll for a chance at a desired Recruit for the week.
    2. There is no practical unranked Wolves' Den for just fluffing around. 8v8 is a bizarre gimmick that's not very useful for training and has queue times ranging upwards of 3 hours if you play at off times (in my experience on Aether, anyway), 3.4's Custom Matches are logistically awkward and cumbersome (especially if you're on a small server or at off-hours), and 4v4 Fold (level 50) requires two premade teams to make queues ever pop (and then gets into uncomfortable match-fixing territory), and even if they do pop, you're limited to level 50 abilities and that's awful.
    (1)

  9. #9
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Well, the solution to the gear issue is simple:
    In ranked PvP, gear is nullified and stats forced to a set value. Thus, the influence of gear is eliminated, leaving only skill, lag, job differences, chance and synergy effects as determinants for the match outcome.

    Quote Originally Posted by Petite View Post
    Not only that, ranked modes are just that: ranked. They should be treated with more seriousness than casual modes.
    Can't help snickering at the notion every time. Slapping the "Ranked" tag on the mode is going to make people treat it like a serious competition as much as slapping the "Expert" tag onto a roulette is going to make people treat it like content that requires profound knowledge and high expertise. That is, not at all, because it's neither serious nor expert content. It's solo queue, the same mode duty finder is infamous for. Pugs. The tool that exists to trade quality for quantity to cater to casual demands of faster queues. It's a casual mode by nature. Big surprise, people are treating it as such! What an outrage. I wonder if people will ever lose their delusions about this...
    (1)

  10. #10
    Player
    aeoncs's Avatar
    Join Date
    Jul 2015
    Posts
    208
    Character
    Zael Magnus
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by Zojha View Post
    Well, the solution to the gear issue is simple:
    In ranked PvP, gear is nullified and stats forced to a set value. Thus, the influence of gear is eliminated, leaving only skill, lag, job differences, chance and synergy effects as determinants for the match outcome.
    That's the lazy, blizzard-like approach. Min-maxing is fun and shouldn't be taken away from players just because a select few are too lazy and/or ignorant to properly gear themselves.



    Quote Originally Posted by Zojha View Post
    Can't help snickering at the notion every time. Slapping the "Ranked" tag on the mode is going to make people treat it like a serious competition as much as slapping the "Expert" tag onto a roulette is going to make people treat it like content that requires profound knowledge and high expertise. That is, not at all, because it's neither serious nor expert content. It's solo queue, the same mode duty finder is infamous for. Pugs. The tool that exists to trade quality for quantity to cater to casual demands of faster queues. It's a casual mode by nature. Big surprise, people are treating it as such! What an outrage. I wonder if people will ever lose their delusions about this...
    That's a really odd and unreasonable comparison. Saying that a solo queue mode is casual by nature pretty much only implies that you have never played it at a high level, in any game. I don't have very much Feast experience since I started like 2-3 weeks prior to the patch but I have played other solo queue games/modes, like LoL, at a relatively high level and while it isn't as competitive as team ranked, it's only casual if you as a player treat it as such. If you wanna get to the top, you have to give it your best, even when playing with people you have differences with - solo queue is different for each player involved but in the end it is a ranked mode, making it competitive by nature, not the other way around.
    (4)
    Last edited by aeoncs; 10-09-2016 at 09:25 PM.

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