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  1. #11
    Player
    Atoli's Avatar
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    Jun 2011
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    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Basically, during the live Q&A segment, a player asked Yoshi-P whether we could have open world pvp or not.
    Summed up, his answer was that he is not against something like that, but many in the playerbase might not want it,
    so we as players should give feedback for the next few months wether we'd like that or not.
    But he can say for sure that (even if we want it) it won't be ready at the start of Stormblood.
    Also, not all servers would be PvP servers.

    So with that, here is my feedback:
    keep that PvP sh*t out of my regular gameplay please
    It being limited to a designated area that I can avoid is the absolutely perfect solution and I see no need for that to change.
    I don't want my server to turn into a PvP server, and if the PvP servers were new servers, they'd just be a waste of our sub money.

    I have played open world PvP before, and it was never an enjoyable experience.
    (10)

  2. #12
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Februs View Post
    responding to Februs
    That sounds more like 'open world dueling' rather than 'open world PvP' in the sense I've been conditioned to understand it. Open-world dueling would be a great addition (and a basic PvP QOL feature, to be honest), since players would be free to congregate in natural, convenient sparring spots (such as outside major cities).

    As for open-world PvP objectives, that would be enjoyable for me. PvP FATEs would be a conceptual analogue to WOW's new PvP World Quests, and a big open contested zone in Gyr Abania (Ala Mhigo's region) would be like GW2 WvW or (apparently, not familiar with FFXI personally) the FFXI Ballista activity.

    Although, while all of this sounds exciting off the top of my head, I also have to cautiously observe how incompletely-managed and implemented Frontline and Feast still are. But maybe that's just how themepark MMOs have to work.
    (1)

  3. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,847
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Eorzean_username View Post
    That sounds more like 'open world dueling' rather than 'open world PvP' in the sense I've been conditioned to understand it. Open-world dueling would be a great addition (and a basic PvP QOL feature, to be honest), since players would be free to congregate in natural, convenient sparring spots (such as outside major cities).

    As for open-world PvP objectives, that would be enjoyable for me. PvP FATEs would be a conceptual analogue to WOW's new PvP World Quests, and a big open contested zone in Gyr Abania (Ala Mhigo's region) would be like GW2 WvW or (apparently, not familiar with FFXI personally) the FFXI Ballista activity.

    Although, while all of this sounds exciting off the top of my head, I also have to cautiously observe how incompletely-managed and implemented Frontline and Feast still are. But maybe that's just how themepark MMOs have to work.
    This.

    If that were the extent of it, making duels possible wherever you like and giving open brawl PvP at designated sites, I think we could put a fair bit of fun into the game with minimal effort. Many may ignore it, but its implementation should be a bonus for some and a disadvantage for none, save for those minimal development costs. Heck, even weren't to actually step foot within, I'd have the utmost respect for an awesomely Ala Mhigan themed PvP area in the open world, maybe watching others kill each other while I'm idling. Were the actual combat animations and movement of XIV PvP prettier... I would absolutely be doing that.

    I actually happen to really like (some, near-unexplainable, highly context-dependent version of) the idea of World PvP, but I feel like SE's implementation of it better to be something that under-invests as a way of being reasonable rather than have it take on an ambitious scope and fail to follow through, as PvP has (imo) for XIV thus far. And I can hardly believe I'm saying that, as I'm usually the 'be ambitious, or you're just going to habituate preeminent failure' kind of guy.
    (1)

  4. #14
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Eorzean_username View Post
    That sounds more like 'open world dueling' rather than 'open world PvP' in the sense I've been conditioned to understand it.
    Well, it would depend on which method they chose to use upon implementation, but that's basically how I see it as well.

    Dueling is still, technically, Player vs Player. It's the most simple expression of PvP that you can have in a game, and it doesn't inconvenience anyone around it, which is exactly why I can see SE taking this approach at the start of implementation. It's just easier to do, and it's far less risky when dealing with a community who, for the most part, are trained to favour cooperative game-play over competitive game-play.

    Another thing that leads me to this conclusion is the timing of the Dueling Deck. We don't hear a lot of official PvP talk from anyone important at SE, so it's hard to connect the dots here. That said, the dueling deck was, more or less, a late-Heavensward surprise, and I can't help but feel like it's implementation (something that SE was historically opposed to) might have been in preparation for this. Even from a development standpoint, it would just make more sense. After all, why implement a dueling system here, only to create a totally new and unrelated system a few months down the line? It would be more cost efficient to just use what they already have in place. The fact that the "open-world' PvP won't be implemented at the start also leans towards this idea, because the alternative (a open-world PvP which is more a free-for-all) would require a much larger patch job after launch.

    With the dueling system, the only thing they'd have to wiggle around with is making sure our PvP actions were accessible in the open word. They could also make it more "PvP-ish" (for lack of a better term) by allowing us to accept duels while in a party, thereby creating matches of 4v4 or 8v8. It's not the only system they could use, though. The Triple Triad method of having restricted zones and open zones might make work just as well, or they could use a totally different method. The only thing that I can't imagine them doing is a free-for-all style, in which we could attack anyone at any time. It would be far too chaotic and open the door to trolling and ganking. Given how niche the PvP community is, I just can't see SE implementing that kind of system.

    As for PvP FATEs, that's more of a conceptual idea that I WISH they would implement, but I'm not holding my breath for it. As I said, I can picture SE going for the easiest road possible with this, at least at the start, and PvP FATEs wouldn't be simple. It's possible that they might surprise us, but I doubt it.
    (0)
    Last edited by Februs; 10-16-2016 at 06:35 PM.

  5. #15
    Player

    Join Date
    Jan 2015
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    28
    Quote Originally Posted by Atoli View Post
    So with that, here is my feedback:
    keep that PvP sh*t out of my regular gameplay please
    It being limited to a designated area that I can avoid is the absolutely perfect solution and I see no need for that to change.
    I don't want my server to turn into a PvP server, and if the PvP servers were new servers, they'd just be a waste of our sub money.
    Yeah okay you didn't have to come here and bash on pvp just to waste a post on this thread. Keep your PvE opinions in those sections. If you haven't noticed the large number of pvpers that have moved to ragnarok I suggest you stop living under a rock. I'd be happy if this server was turned into a pvp server. If you don't want to witness duels in public areas I suggest you sit in your pve fc house on your pve mount all day.
    (3)

  6. #16
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
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    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Acronycal View Post
    Yeah okay you didn't have to come here and bash on pvp just to waste a post on this thread. Keep your PvE opinions in those sections. If you haven't noticed the large number of pvpers that have moved to ragnarok I suggest you stop living under a rock. I'd be happy if this server was turned into a pvp server. If you don't want to witness duels in public areas I suggest you sit in your pve fc house on your pve mount all day.
    Lol, even if this is the PvP section of the forum, it is a question that Yoshi asked ALL players, not just those that are in favour of PvP.
    So no, this post is not wasted, it shares an opinion that is just as legitimate as yours

    First off, absolutely nowhere does it state that open world pvp will just mean "dueling is possible everywhere", that's just an assumption someone made based on them thinking that SE would be too lazy to go all in on the concept.
    Second, if you haven't noticed that Ragnarok is the largest server on the EU datacenter and therefore we have TONS of players of ALL kinds of playstyles (and a way bigger amount of PvE players than PvP players, nonetheless), I can come visit your house under the same rock that you appearently also live under, Mr. Neighbour
    (11)

  7. #17
    Player
    Norleas's Avatar
    Join Date
    May 2015
    Posts
    222
    Character
    Yuusha Sama
    World
    Jenova
    Main Class
    Ninja Lv 80
    Quote Originally Posted by ZhaneX View Post
    Another thing is that Yoshi-P explicitly mentioned that if, IF, they were to implement Open World PvP, they would do so only on specific servers designed for it.
    we don't need more dead servers

    On a side note, I think the ffxiv playerbase is far too casual to handle open-world pvp. Like someone said earlier, make it like gw2's WvWvW, except hopefully not as bad.
    (3)
    Last edited by Norleas; 10-17-2016 at 04:56 AM.

  8. #18
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,101
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Open PvP will not work for this Game. First they would have to balance the jobs for 1v1 and that also would make HUGE differences for PvE wich would cause to much Work i guess. Frontlines and Feast are okay because you always have teammembers with you that balance out other classes that might kill you 1on1. The PvP should stay instanced and Teambased but more rewards would be nice so more people get interested in PvP.
    (1)

  9. #19
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    If we talk about "true" open-world pvp, like, free to attack anyone anytime, it would completely ruin the game. SE is not THAT stupid (I can't see an entire server made for this purpose; the pvp playerbase isn't big enough). If something like this is to implemented, they would have to create designated maps for it.

    Isn't it more safe to assume it would be similar to what they just introduced? Open world pvp by requests? If that is the case, players should be able to turn off the ability to receive requests. Actually, it should be off by default.
    (2)

  10. #20
    Player
    DukeGr's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    149
    Character
    Ralkon Kon'lai
    World
    Shiva
    Main Class
    Marauder Lv 60
    There's no way this game can have an Open World PvP system without a total skill overhaul. For example imagine PvP between BLM and DRG, there's no way the BLM will even be able to move before he gets killed. At most, as mentioned above, we will have world dueling and specific PvP objectified maps.
    (0)


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