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  1. #1
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    An MMO undergoing a similar "FFXIV" phase?

    Something a friend (who's tried to play FFXIV in the first few months but got burned by it, as many people have) sent to me, that gave me a "hey, this looks familiar" vibe to it:

    http://www.rockpapershotgun.com/2011...e-monthly-fee/

    Anyone played this before? The article seems to show that this MMO is going through similar things as FFXIV, and now they're going free to play until the game meets up to their expectations. How did it start off? Where is it going?

    "Jitters/stutters/poor performance" seems to properly describe FFXIV to a T at this point, which 2.0 claims to fix, so I'm wondering if what this article is saying is true for someone who personally experienced this game firsthand.

    This company doesn't seem to have the same resources as SE does, but I imagine that also makes them a bit more nimble since there's fewer staff to have to manage. What do you think?
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    Last edited by Bahn; 11-16-2011 at 03:26 AM.
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  2. #2
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    even while doing an awful job and being criticized from every game reviewer. SE managed to blaze a trail and show other games companies just because your product is broken, don't mean you have to give up. i think FF14 is being reborn from the ashes of what once was (like one of their iconic summons). if this inspires other to not give up when the going gets tough then that is even cooler
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  3. #3
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    Jinko's Avatar
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    Never heard of this game, there is a big difference here though that SE are a massive developer and should have never been in this situation to begin with.
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  4. #4
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    Same, never heard and really cannot compare this game to XIV... SE is an old company, not doing their first MMO and more importantly doesn't need XIV to sustain.

    . if this inspires other to not give up when the going gets tough then that is even cooler
    Yeah sure, and who is gonna pay their salary during that time? No company can sustain over a year without any income but retail sales when they prepared a business plan with a monthly fee. Retail sales SE made weren't even enough to cover upkeep cost up to now...
    (3)
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  5. #5
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    Betelgeuzah's Avatar
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    Quote Originally Posted by Jinko View Post
    Never heard of this game, there is a big difference here though that SE are a massive developer and should have never been in this situation to begin with.
    Every MMO dev NCSoft aside has been in this situation post-2005 with their released games. Only SE has the assets to pull themselves out of the mess.

    When you fail there is no compromise.
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  6. #6
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    Quote Originally Posted by Betelgeuzah View Post
    Every MMO dev NCSoft aside has been in this situation post-2005 with their released games. Only SE has the assets to pull themselves out of the mess.

    When you fail there is no compromise.
    Show me all those other MMO's that released unfinished and more importantly went F2P whilst they redesigned the game.
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  7. #7
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    KamikazeMan's Avatar
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    Quote Originally Posted by Jinko View Post
    Show me all those other MMO's that released unfinished and more importantly went F2P whilst they redesigned the game.
    I'd like to know this as well.
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  8. #8
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    Betelgeuzah's Avatar
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    Quote Originally Posted by Jinko View Post
    Show me all those other MMO's that released unfinished and more importantly went F2P whilst they redesigned the game.
    Huh? I can show you all the MMO's that failed. Whether they were unfinished or not is of no relevance. Failure is a failure.

    The only difference that matters here is that SE has the assets to pull themselves out of this mess, while the other MMO's slowly or rapidly dwindled down to nothingness. It's hard to redesign anything when your corporation's future rests on the subscription revenue that is nonexistant.
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  9. 11-16-2011 02:35 AM
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  10. #9
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    Quote Originally Posted by Betelgeuzah View Post
    Every MMO dev NCSoft aside has been in this situation post-2005 with their released games. Only SE has the assets to pull themselves out of the mess.

    When you fail there is no compromise.
    I think what Jinko is saying is that SE shouldn't have been in this situation in the first place with the lessons they learned from their previous *successful* MMO. SE made the same mistake twice - that's the issue. It's like the right hand didn't know what the left hand was doing.
    (4)
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  11. #10
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    Quote Originally Posted by Bahn View Post
    SE made the same mistake twice - that's the issue.
    And, uhh... the first mistake was?

    Most of the companies I'm talking about are not new to the genre. They were in the same exact situation SE is in and failed. In which scale is hardly relevant, they were all failures and that's that.

    No developer has managed to release two successful MMO's ever since the early 2000's- sequel or a new IP. NCSoft is the exception here, only because of their Korean userbase.
    (3)

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