Samurai or Red mage as tank. And the real question is will there be a trinity or will there be all 3 be dps class additions to the game
Samurai or Red mage as tank. And the real question is will there be a trinity or will there be all 3 be dps class additions to the game
if they want to drop the trinity yeah all go to be dps, but thats not go to happen and add only dps is only kill you game, they need to add new tanks and healers to bring balance and make ppl play all roles in every conten.
so the why not add samurai as tank? i dont see any good reason for dont do it, same for dps, ppl need to be less mind closed and enjoy what we get more.
Personally, I don't want a new tank class unless they can figure out how to do one that isn't basically just a reskin of WAR or PLD... I would rather see only DPS classes than having the same class added again slightly altered.if they want to drop the trinity yeah all go to be dps, but thats not go to happen and add only dps is only kill you game, they need to add new tanks and healers to bring balance and make ppl play all roles in every conten.
so the why not add samurai as tank? i dont see any good reason for dont do it, same for dps, ppl need to be less mind closed and enjoy what we get more.
idk you but DRK have a complety and diferent gameplay compared to WAR and PLD, if you say is just a PLD resking i recomend you turn on darkside, if you become about shadowskin vs rampath, the i can say a NIN is a PLD with damage buff instead of defensives bcs they have the same combo system.
this is a MMO not a monster hunter where all whe are dps to kick ass big monsters, you cant, keep a MMO with 3 tank/heales and 1.000 dps.
"Completely" is a massive exaggeration.idk you but DRK have a complety and diferent gameplay compared to WAR and PLD, if you say is just a PLD resking i recomend you turn on darkside, if you become about shadowskin vs rampath, the i can say a NIN is a PLD with damage buff instead of defensives bcs they have the same combo system.
this is a MMO not a monster hunter where all whe are dps to kick ass big monsters, you cant, keep a MMO with 3 tank/heales and 1.000 dps.
They took some features of PLD and some of WAR, and added a little on top.
It's not a complete reskin either.
Similar with AST, they took the formula, and added something on top for its gimmick.
But as mentioned above, the 123 threat combo, 123 DPS combo, pop CD, and that awefully short ranged 15y pull are the core fundamental similaries to the roles play styles, with extra features added on top (excluding PLD until 60, when sheltron is pretty much the only unique thing about PLD, but even then, its an easier/weaker version of inner beast)
WAR has some CDs that require hitting an opponent to actually mitigate dmg, like inner beast, and requires building up stacks, where as PLD and DRK usually just pop them when they are up/tank buster comes out.
Something a long the lines of how SMN is "press ruin/filler" when DoTs are up, and then put up dots in which ever order you prefer when they are down, is a bit different from the 1, 2, 3 combo.
Similar to WARs storms path, as a means to mitigate is different, but copying it now would be a bit pointless. (Then again I gave an example that copies SMN, but in tank format, which makes me look to SMn again for another mitigation idea, which is something like Bane, to spread mitigation statuses)
We also lack a tank with their GCD reduced liek MNK/NIN
We also have no tanks with longer reaching pulls outside of voke. (very annoying when paired with sprinting casters, or BRDs having longer reach than you)
Ranged pulls dont have any combos either.
AoEs dont have any combos either.
So on, and so forth.
Last edited by Claire_Pendragon; 10-16-2016 at 05:59 AM.
well all melees work with 123 combo, with tanks have 3 combos, 1 agro, 2 for dps/utility, dragoon monk and ninja work with this system too with 2/3 123 combos, but gameplays looks diferent thanks to mudras, greasing ligthning and blood of dragon, same for tanks, stack managment, MP management, and dots managment if you look like that on paladin, yeah complety can be a exageration but the darkside/dark arts gameplay is very diferent to any paladin or warrior gameplay, dps have too similar thinks, like stuns or have a buff all time to keep they dps.
i dont care if samurai go to dps or tank, but say no to more tanks.... all roles deserve have new gameplays to play and have fun not only dps how have the most variety.
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