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Thread: Samurai Tank...

  1. #61
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kiteless View Post
    And DRK also always used to sacrifice health in order to power its abilities. Now it does the exact opposite. Bards use bows instead of harps. People complained for a while, as though it were the end of the world, but eventually they got over it. It will be unlikely that Samurai also gets a Zeninage ability that actually costs gil. But things change, and there's extremely rich historical source material to work with that could fit perfectly into a wide variety of concepts in a game that has trouble with homogeniety.
    DRK still sacrifices a resource to empower it's abilities. That's like saying DRG isn't accurate because it's jumps don't avoid damage. Bards have used bows in past FF games (Not counting FFXI), and they still pull out a harp for all of their songs. Zeninage could easily still be added and it simply not actually cost gil, just like how BRD/MCH don't actually have to have ammo, and WAR's get to throw their weapon and it magically returns to them, same with PLD's shield, same with DRG's Piercing Talon, or NIN's Shuriken throw (Death Blossom too).


    That's not even touching on the developmental issue of thinking of adding a job that needs multiple weapons. Does it need to equip multiple weapons? That's 2-3 weapon models that need to be designed each patch for just 1 job costing more in art assets/programming for drops (unless it uses other job's weapon appearances for it's secondary weapons, but then how is that countering "homogeneity"?) If it only has a primary weapon, and the secondary weapons are just generic models then that's a pretty poor cop-out. People already complain about the MCH aetherotransformer and the AST's card sleeve being static and unchanging no matter which weapon they equip.

    If they want to add a multi-weapon using job, they're better off creating something new or picking something that's better known for using multiple weapons, not butchering a job's classic identity.
    (3)

  2. #62
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Claire_Pendragon View Post
    ...


    This is actually the coolest idea I've heard for SAM.
    Make them attack from the front!
    Add like 10 potency to all attacks if they are done from the front.

    The SAM would have to dodge cleaves when possible, but instead of offensive CDs like Blood for Blood, they would get defensive CDs to survive the boss cleaves.

    DRG was alrdy able to take hits from some EX primals, as they were used as OTs by the japanese before.
    So this alone would be extremely interesting to pull off.
    (Their only offensive CD should apply the 10 potency to all attacks, regardless of your current position.)
    To make up for their near tank like defenses, they would need to lack AoE potential, and something that hinders their threat potential. (such as adding to the defensive CDs a lower threat generated or cut current threat, to avoid them MTing.)
    Not sure how this would work out...

    But it is a very intriguing idea!
    (0)

  3. #63
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Derio View Post
    The lore behind samurai is more tank meta but I think people would be happy if it were dps. But I hope it's not 1 2 3 4 like other melee dps
    Every melee is married to the combo system, but there's ways to interpret the system to make it unique to SAM.

    Also, we don't really know the lore intended for SAM if it were to enter the game. I see only two potential routes. Tank would probably be something like referring to the retainers of the shogun (basically like Cyan was a retainer to the king of Doma in FFVI). DPS would probably focus more on the wandering swordsman archetype (which is more likely if we were to play on the angle of samurai sort of going into hiding to avoid being killed after the Garlean occupation).

    Sure, this is a flip of stereotypes, but the damage is already done. NIN are displayed as loyal retainers to a lord (something that is stereo-typically used for samurai), so SAM being displayed as those that went into hiding to preserve their art and wait for the time to strike back at the Garleans is pretty much all that's left, as I see it. That leaves the proposed antagonist for the expansion with the triple gun-katana, but I'm not touching that one with a ten foot pole.
    (1)
    Last edited by Duelle; 10-18-2016 at 06:18 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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