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  1. #11
    Player
    Alexis_Arteme's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    286
    Character
    Lucille Crendraven
    World
    Balmung
    Main Class
    Archer Lv 77
    I'd like to see them randomly in leves, rather than grinding. Personally, I think anything they can do to make grinding less attractive, the better.
    (0)

  2. #12
    Player
    Karvapeikko's Avatar
    Join Date
    Mar 2011
    Posts
    63
    Character
    Mjolnir Fomalhaut
    World
    Phoenix
    Main Class
    Weaver Lv 80
    Sir, you have attained my Seal of Approval.
    (0)

  3. #13
    Player
    Shadowskill's Avatar
    Join Date
    Mar 2011
    Posts
    89
    Character
    Naberius Abaddon
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Great idea PennywisE

    Have something that "might" be able to add to it. When this mini NM spawns the party gets a visible warning indicating the approaching threat like the music changing slightly, not completely sure how though.

    Ideas for drops could be may be a higher % of +3's, as you mentioned more shards/SP nothing to major, just enough to spike the player base interest.
    (0)

  4. #14
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    I played PSO, and I would love to see this happening in this game. but it shouldn't be as rare as PSO did. because PSO rare monsters are just crazy rare, and when they pop up, you have to face the drop rate of 0.0001 chance to get their rare loots. (Especially Dreamcast era had the worst rate)

    I think it will be better to have their chance of pop up not so hard. may be 5% chance to pop up? and the drop item shouldn't be too good to avoid camping and stealing. It would be very make sense to make it drop the same item as normal mob, but in "rare color", so that you can use his part to make rare color equipment. (this won't be game breaking gear)
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    58
    @Shadowskill & Alise

    I think we are all in agreement that the drops from theese mini-nm's shouldn't be too epic. HQ versions of mats, extra sp and larger volumes of dropped items (eg. drop x20 instead of x5) would seem like the way to go.

    Also, I completely agree they shouldn't be as rare as they were in PSO. However, they also shouldn't be a regular occurance either. A happy medium would be best, if they were everyday sights it would reduce the enjoyment of battling these creatures .

    I love the idea of a different coloured mat drop. Could be used in the same crafts as the regular ingredient but changes a colour on the finished gear. This would require alot of work from SE to implement though.

    Shadowskill your idea of a change in music to signal its arrival is very cool. It would certainly add some excitement to a grind. Strollng along and then suddenly you hear some thundering drums signalling a rare encounter.
    (0)

    Obstacle, not a barrier.

  6. #16
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Well more lessons from FF11. You'll have campers, or you'll just have annoyances. So bitter sweet thing to have world NMs in or not (mini doesn't make them any more NM).

    People when leveling will hate the randomless from hurting their xp/hr gig. That is unless the NM is popular, then they hate the campers for killing their spawns.

    People when not leveling will hate the fact it's so tedious to spawn it.

    Ahhh the drama...

    The whole "instance" aka levequest was spawned from this problem, now you want to go back to it?

    Though having more unique models is always a plus. A monster that hits harder then usual is already in FF11

    It's call your: <whistle> IT++ incoming
    (0)
    Last edited by kukurumei; 03-25-2011 at 08:17 AM.

  7. #17
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    I think there won't be so many campers if it is just same idea same status with only different color,
    And I think it won't be so hard for SE to just add one new color, actually it is the easiest way to bring new unique gear.
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  8. #18
    Player
    Silur's Avatar
    Join Date
    Mar 2011
    Posts
    32
    Character
    Ashiemme Nephroix
    World
    Cactuar
    Main Class
    Lancer Lv 12
    Signed. Rarespawns would be a nice surprise every now and then.
    (0)

  9. #19
    Player
    Asaren's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Arawin Starkaiser
    World
    Aegis
    Main Class
    Arcanist Lv 50
    I agree ^^!!

    and rare color of the same item sound nice! it is not too uber and it is still cool.
    (0)

  10. #20
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    It's a good idea. I also wouldn't mind it if it was just similar to XI's. They had sort of "mini-NM's" that were beatable by as low as level 10 (possibly even lower) all the way up to level 75. Some would be a random pop from killing the mobs in the area and a few had to be popped with an item.

    It gave players something else to do than grind all day and they dropped gear suitable for around that level, and in many cases would be good for even higher. I personally had a lot of fun camping the NM's.
    (0)

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