Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 78
  1. #11
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by DNO View Post
    I do NOT want to look for a party for hours....

    If this is ANYWAY sovles the horrid that was ff11 in this matter then DOOOO ETTTT!!!!.

    /thread
    This was solved in FFXI by making your own party.

    Quote Originally Posted by Sorel View Post
    Let me be more specific. A cross-world dungeon system needs a Cross-World Queue or Cross-World Lobby system in order to facilitate the formation of parties.

    My question is ... why does it have to be cross-world?? What is the added in player benefit of making it cross-world instead of keeping it native-world?
    It was done in WoW therefore people feel it should be in every MMO. The only interaction that would be left is within Cities and Dungeon Lobbies (if these even exist with cross-world) which means communities of the specific server would cease to exist. You'll still have your linkshell this is true, but you won't ever be able to say "Oh you're from Trabia? Me too, do you know of x? S/he is one of the nicest people around!" because all interaction would be with people outside of your world that honestly won't matter to you.

    So the benefit: More people to do dungeons with.
    The downfall: Everything else.
    (4)

  2. #12
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Jinko View Post
    Oh another thread about this !
    Quote Originally Posted by RemVye View Post
    Well ofc! "Mai eye-dea desserves a nue threat beecuss ets defferent!"
    I would be happy to resurrect the original (or any previous thread) on this topic since the 2.0 information was released by Producer/Director Yoshida. Unfortunately, I did not find any during the course of my search. If you have a link to such a thread I would be grateful.
    (0)

  3. #13
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    Quote Originally Posted by Sorel View Post
    Let me be more specific. A cross-world dungeon system needs a Cross-World Queue or Cross-World Lobby system in order to facilitate the formation of parties.

    My question is ... why does it have to be cross-world?? What is the added in player benefit of making it cross-world instead of keeping it native-world?
    I imagine it will be a cross-world queue. The reason that cross-world is necessary is a matter of player volume. The more people in the queue, the quicker you will be matched. I hope they offer a same-world only checkbox for those that have these concerns, or that it's programmed in a way that has a preference for same-world matching. One of the problems that this causes is that people suddenly become jerks when they are surrounded by people they will likely never play with again. Having some people from your world in the group keeps everyone honest.
    (1)

  4. #14
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Does dungeon queue partying systems (be they cross-world or native-world) require a specific number of roles in other MMORPGs? Or can any group of any 6 or 8 classes tackle any particular dungeon?

    What I found a little concerning was this particular graphic from the recent Live Letter From The Producer.



    I was hoping the designations would be just to help out with macros, but I can also see it being used to strictly enforce dungeon content, and thus dungeon queues. In which case, would we lose the benefit of having a larger pool of players by going cross-world?
    (1)

  5. #15
    Player
    Katella_Avenlea's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    209
    Character
    Katella Avenlea
    World
    Masamune
    Main Class
    Archer Lv 100
    Quote Originally Posted by Sorel View Post
    Let me be more specific. A cross-world dungeon system needs a Cross-World Queue or Cross-World Lobby system in order to facilitate the formation of parties.

    My question is ... why does it have to be cross-world?? What is the added in player benefit of making it cross-world instead of keeping it native-world?
    Because as time goes on and servers get saturated with level capped players, new players won't have many on their server who want to do the initial content. Not every new player wants to be quickly ran through content by a level 50. Some like to enjoy the content on its own merit actually fighting their way through it with a team at the appropriate level.

    I had this issue in FFXI, I started later in the game and our server was established to the point that most people had multiple capped levels and were busy with dynamis and other things. We'd spend hours shouting for help on something that everyone had already done. I for one am very for this idea. I no longer have time to wait 4 hours to put a party together for a Chains of Promathia-type run, and I don't think that just because I have real life duties that limit my time, that I don't deserve to get the chance. I paid for the game too.

    I don't see anything wrong with the cross-world idea. If there are 4 players spread out between 4 different servers, but want to do the same content right now.. why shouldn't they have the opportunity? Just because they aren't on the same server? In truth it's really not much different than a pick-up party that we've all had. You don't know those people generally either. If anything I wouldn't mind meeting players from other servers.
    (6)



    Katella Avenlea ~ Masamune Server ~ Distant World Linkshell ~ http://distantworld.enjin.com

  6. #16
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jennestia View Post
    This was solved in FFXI by making your own party.



    It was done in WoW therefore people feel it should be in every MMO. The only interaction that would be left is within Cities and Dungeon Lobbies (if these even exist with cross-world) which means communities of the specific server would cease to exist. You'll still have your linkshell this is true, but you won't ever be able to say "Oh you're from Trabia? Me too, do you know of x? S/he is one of the nicest people around!" because all interaction would be with people outside of your world that honestly won't matter to you.

    So the benefit: More people to do dungeons with.
    The downfall: Everything else.
    A giant barrel full of dead rotting red herrings. Some content requires bodies, not necessarily conversation about John Doe on your server. If a substantially reduced wait time means I party with people from other servers and maybe give up a trivial interaction where I'm asking the people in the party if they have heard of X and how nice they are, who cares?

    "All interaction..." and "everything else" are so wildly exagerated as to be ridiculous.

    You also succeeded in completely neglecting WoW's guild system that promotes guild play through guild achievements (that have tangible benefits to the guild and not just titles).

    Nothing is stopping you from being xenophobic and forming your own party exclusively comprised of people on your server.

    The cross-world system shortens the amount of time people spend waiting for things to happen. This is in keeping with SE's aim to make this game more time-conscious player friendly. From personal experience in WoW, if done properly, it works just fine. People still converse among other people on their server, they still play with friends, and when they want to just do some content, they cue up and do it. The world goes on.
    (2)

  7. #17
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by AngryNixon View Post
    Nothing is stopping you from being xenophobic
    Hmm..

    Quote Originally Posted by AngryNixon View Post
    so wildly exagerated as to be ridiculous.
    Preferring to play with your own server community doesn't make you xenophobic, though you should know what exaggeration means.
    (2)

  8. #18
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Sorel View Post
    Does dungeon queue partying systems (be they cross-world or native-world) require a specific number of roles in other MMORPGs? Or can any group of any 6 or 8 classes tackle any particular dungeon?

    What I found a little concerning was this particular graphic from the recent Live Letter From The Producer.



    I was hoping the designations would be just to help out with macros, but I can also see it being used to strictly enforce dungeon content, and thus dungeon queues. In which case, would we lose the benefit of having a larger pool of players by going cross-world?
    I believe no one in this forum can answer this question because there are not much info had been give out about it neither the new server is build

    note : correct me if I am wrong but as far as I remember, neither the 1st live interview or the 2nd have any info how cross world work, but all that we know is roundly how the function work but not in detail
    (0)

  9. #19
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jennestia View Post
    Hmm..



    Preferring to play with your own server community doesn't make you xenophobic, though you should know what exaggeration means.
    Ya I'm going to hold myself to a higher standard and not occasionally use exaggerations myself. Not bloody likely, it's bound to happen occasionally and I don't care in the slightest if I look like a hypocrit when we're mincing words. The bar is so low around here as to be non-existent anyhow. My point stands, the world does not end with cross-world search features. And you're not prevented from "preferring to play with your own server community" at all.
    (2)

  10. #20
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sorel View Post
    Does dungeon queue partying systems (be they cross-world or native-world) require a specific number of roles in other MMORPGs? Or can any group of any 6 or 8 classes tackle any particular dungeon?

    What I found a little concerning was this particular graphic from the recent Live Letter From The Producer.



    I was hoping the designations would be just to help out with macros, but I can also see it being used to strictly enforce dungeon content, and thus dungeon queues. In which case, would we lose the benefit of having a larger pool of players by going cross-world?
    I can only hope this is the case, this would help the devs balance dungeons and bosses much more effectively.

    Although I'm not sure how you would lose the benefit of increasing the chance of finding people by going cross server, if anything it increases the chances.

    @ Jennista, you know you in WoW you can make a half party and still join the queue system, this means you get to play with people you know and like as well as finding people quick to do content with.

    Its the best of both world IMO and hopefully the dev team take this into consideration.

    In many cases we used to make a full party and still use the dungeon finder mainly because it was more convenient.
    (5)
    Last edited by Jinko; 11-16-2011 at 01:47 AM.

Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast