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Thread: Ideas for 2.0

  1. #11
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    Quote Originally Posted by Onidemon View Post
    I like your ideas and another thing they could add is "bonus quests". When doing a leve or quest you could get a bonus for completing some requirements. Like finishing the quest under X mount of minutes, or soloing a party mode difficulty or killing X amount of a certain beats that is in the area but is not required to finish the quest.
    Exactly. IMO console game focus more heavily on storyline/building relationships with other characters and substance, where as MMORPGS are left more to focus on the fighting schematics and future content so players dont get bored.

    The possibilties for questing // events is limitless and i'm confident SE will deliver given the negative feedback of the current state of quests / leves.
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  2. #12
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    Quote Originally Posted by Avraym View Post
    Exactly. IMO console game focus more heavily on storyline/building relationships with other characters and substance, where as MMORPGS are left more to focus on the fighting schematics and future content so players dont get bored.

    The possibilties for questing // events is limitless and i'm confident SE will deliver given the negative feedback of the current state of quests / leves.
    I really really hope they do! At least if they gave us some insight about their plans on that we could start giving them feedback before it is too late and we are stuck with... "travel for 25min to X location, talk to this dude, you're done" type of quests. And they'd even think it's acceptable as long as there is a whole bunch of them to keep us busy.
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  3. #13
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    First I'd like to see more NPC around town and not static one that juts stand there and don't move like statues. I wish they were more of them walking around, more guards in the city and that they salute you when you pass by them.
    Fair enough, the cities do feel dull, and even FFXI had SOME roaming NPCs.

    Minor voice acting. Ok the game may not need full voice acted cut scenes like SWTOR but just a little speech whenever you click on an NPC or when talking to a quest giver would be nice and add some atmosphere to the world.
    No. Nononononono. They would then be sinking a lot of money into just the voice acting, as little as it may be. in FOUR languages. This is meaningless and needless. Maybe for important NPCs like Y'shtola or Thancred, if you ever see them outside of instanced areas.

    Different and more elaborate quest with choice. I played a game recently and liked how the quests were done, it felt very refreshing. I'll give you one example.
    More elaborate quests is fine. Runescape (in before RUNESCAPE LOOOOOOL) had a really well done quest system, involving puzzles, plenty of craft, and the like. Maybe it's because the game was made in Java and that made it extremely easy to pull this off, but I don't see why we can't at least attempt it in FFXIV. However, I don't need, nor do I want, decision making. Unless it's something like The Witcher, it hardly makes any impact. Letting a meaningless NPC in a fetch quest live or die does not do anything for me in the long run. Maybe if they had major choices in the game that impacted the storyline, I'd be interested. However that usually leads to a really mediocre story. I'd much rather have them put more effort into one strong storyline than a few half assed storylines (good end, bad end, etc). I'd much rather keep that kind of "decision making" in single player RPGs, rather than an MMO.

    These type of quest feel very refreshing, especially when 90% of the quests in any mmo out there are always "kill X number of that beast and your done"
    Except that's exactly what the quest is. You're just choosing which X you want to kill/perform. Again, unless they made the goals VASTLY different, I don't see why they would put this effort into something that people do for a quick cash grab.

    These type of quest feel very refreshing, especially when 90% of the quests in any mmo out there are always "kill X number of that beast and your done"

    Another quest i had to do, was to interrogate 3 prisoners and decide their outcome based on the interrogation.(Set free, execute, etc)
    Boy this reminds me of WoW when Cataclysm was coming out. IT'S A WHOOOOOOOOLE NEW GAME. It's just disguising the same quests you've been doing for years under some make up.

    The quests we have right now are quite terrible, as they are not even just "kill X number of beats" but most of the time, run around town or the world map to talk to that NPC, which in the end is even more boring.
    The quests right now are more about story telling. How Garleans are moving towards Eorzea, life in Eorzea, etc. Granted, there are some really bland quests, but if you stopped skipping the dialogue, you'd know that it's about the story.

    To your last statement, I'm pretty sure they're doing PLENTY to separate themselves from other MMOs, along with giving us familiar events from other MMOs, and retaining some sort of FF vibe. Everything you've stated sounds EXACTLY like The Old Republic, and instead of trying to ruin this game for us, you should play that. Just my opinion, though.
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  4. #14
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    Quote Originally Posted by Ruisu View Post
    Fair enough, the cities do feel dull, and even FFXI had SOME roaming NPCs.



    No. Nononononono. They would then be sinking a lot of money into just the voice acting, as little as it may be. in FOUR languages. This is meaningless and needless. Maybe for important NPCs like Y'shtola or Thancred, if you ever see them outside of instanced areas.
    And money they do have.... wait why are you even concerned with that, do you have SE stocks or what?

    To your last statement, I'm pretty sure they're doing PLENTY to separate themselves from other MMOs, along with giving us familiar events from other MMOs, and retaining some sort of FF vibe. Everything you've stated sounds EXACTLY like The Old Republic, and instead of trying to ruin this game for us, you should play that. Just my opinion, though.
    So quests should remain unchanged as they are meaningless in your opinion and the only good part is the boring story telling i can guarantee you that 80% of people skip? and you i say i try to ruin this game for "us" as you say by giving suggestions on how to improve a game based on improvement that have been tried by other games and have been very welcomed by critics and players alike?

    Also i wonder who you mean by us as most people who replied to this thread are For such ideas.
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  5. #15
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    And money they do have.... wait why are you even concerned with that, do you have SE stocks or what?
    Those funds can be spent somewhere more meaningful, like oh I don't know, on actual content?

    So quests should remain unchanged as they are meaningless in your opinion and the only good part is the boring story telling i can guarantee you that 80% of people skip? and you i say i try to ruin this game for "us" as you say by giving suggestions on how to improve a game based on improvement that have been tried by other games and have been very welcomed by critics and players alike?
    I never implied that Quests should be meaningless and unchanged, because even I find the quests to be dull. But making choices isn't going to make the quest any more engaging. I'm sorry that a game that actually makes you read is "boring", but plenty of people find that the history of a game's setting to be interesting. I guess you need more black and white decision-making for that, though. I'm all for new approach on quests, but again, not something like GO TO THIS PREDETERMINED LOCATION AND DO X, OR DO Y. IT MAKES NO DIFFERENCE BUT YOU GET A CHOICE. I'd rather explore the new world that's going to come along with 2.0. Solve puzzles, fight iconic monsters, etc. Implementing minigames in quests (the motorcycle chase in FFVII, hot and cold in FFIX, blitzball in X). That would be fun and engaging. Quests that are exclusive to card players, whenever Yoshi-P adds that new card game in. Tournament quests. Chocobo digging, I could go on. Whether or not you were thinking the same thing is beyond me, because what you were describing was just some generic quest-line that other MMOs all have.
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  6. #16
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    Quote Originally Posted by Ruisu View Post
    Those funds can be spent somewhere more meaningful, like oh I don't know, on actual content?



    I never implied that Quests should be meaningless and unchanged, because even I find the quests to be dull. But making choices isn't going to make the quest any more engaging. I'm sorry that a game that actually makes you read is "boring", but plenty of people find that the history of a game's setting to be interesting. I guess you need more black and white decision-making for that, though. I'm all for new approach on quests, but again, not something like GO TO THIS PREDETERMINED LOCATION AND DO X, OR DO Y. IT MAKES NO DIFFERENCE BUT YOU GET A CHOICE. I'd rather explore the new world that's going to come along with 2.0. Solve puzzles, fight iconic monsters, etc. Implementing minigames in quests (the motorcycle chase in FFVII, hot and cold in FFIX, blitzball in X). That would be fun and engaging. Quests that are exclusive to card players, whenever Yoshi-P adds that new card game in. Tournament quests. Chocobo digging, I could go on. Whether or not you were thinking the same thing is beyond me, because what you were describing was just some generic quest-line that other MMOs all have.

    Quest with choice is merely an example of quests done differently, which i experienced in another game. The point was that quests are an important part of an MMORPG and we do need them in order to attract the masses. The casuals won't be content with camping the same spot for hours grinding the same monsters over and over.

    Quest can be done in many interesting ways and i understand that the current quests were just a mean to put in some content quickly but if the quests in 2.0 are anything like these then it is really bad news. You says that you didn't say quest are meaningless but you said and i quote "I don't see why they would put this effort into something that people do for a quick cash grab." That kind of thinking is what will prevent this game from innovating and bringing us a great game.
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  7. #17
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    Instead of the minor voice acting idea, i think that each quest deserves a cutscene and some sort of flashback perhaps, to explain in depth what the quest is about, even if its just a small one. I say flashbacks because we DO have the power of the echo, unless that is being taken away in 2.0 D:
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  8. #18
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    Quote Originally Posted by Nuru View Post
    Instead of the minor voice acting idea, i think that each quest deserves a cutscene and some sort of flashback perhaps, to explain in depth what the quest is about, even if its just a small one. I say flashbacks because we DO have the power of the echo, unless that is being taken away in 2.0 D:
    This is what Tor is doing for quests, it is fully voiced but also is like a little cutscene, no flashback tho'. Would be truly great if SE did this for FFXIV but this involves a lot of work and money so i'm not sure they'd want to go that route. But at the same time, doesn't big risks = big returns? I would be all for it!
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  9. #19
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    Quote Originally Posted by Onidemon View Post
    This is what Tor is doing for quests, it is fully voiced but also is like a little cutscene, no flashback tho'. Would be truly great if SE did this for FFXIV but this involves a lot of work and money so i'm not sure they'd want to go that route. But at the same time, doesn't big risks = big returns? I would be all for it!
    Well in the longrun, it would certainly make a demand for more quests and people want to do them. Nobody really reads through the long dialogue, and it doesn't have to be completely voiced. An in-game cutscene isn't too much to ask. Though a look back into the past can help develop a sense of lore and players wanting to learn more about where their character is and how the world around them has developed.
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  10. 11-17-2011 01:33 AM

  11. #20
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    Quote Originally Posted by Shikaree View Post
    Very minor, I hope they fix the weather system for 2.0.

    Knowing it's going to change every 8 game hours doesn't make it that interesting. I'd rather see something more like in FFXI where you could get ideas from weather npcs, but otherwise you have no idea when in the day it's going to change.

    I'd also ask for weather in towns but I know a lot of people with lower end spec computers may not like that.
    Random weather would be great and i'm also for weather in towns. Pple with lower specs could have the option to turn it off.
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