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  1. #51
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Uh... they are separating stats from color. There will be an intermediate step now that will give the bonuses that were previously given by color, so you could, for example, upgrade your Felt Robe into the Magic Attack or MND version and after that dye it to whatever color you like.

    If the Blue Cobalt Cuirass in the picture is any indication we will have free reign to use whatever colors we like.
    (2)

  2. #52
    Player
    Atomisk's Avatar
    Join Date
    Apr 2011
    Posts
    184
    Character
    Darth Haruko
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    As long as my Felt Green Robe still has the attk magik potency on it after patch I am ok with it. If I lose those bonus stats from my dyed gear, I want my materia back SE.
    (0)
    I am seriously going to beat you until battle tanks pull us apart.


  3. #53
    Player
    Skyrant_Kangaroomouse's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Skyrant Kangaroomouse
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    Can you make up your mind SE? I swear, sometimes i think they sit around a table and roll dice. The one who wins the dice roll decides what get's implemented and how. Then after it's live and is a disaster, they fix it.

    If this continues we will not see 2.0 before 2020.
    (2)
    Is 20 dmg for the hit like 30 dmg if a RNG shoots?
    No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?
    How i mine for fish?

  4. #54
    Player
    WintersMoondancer's Avatar
    Join Date
    Mar 2011
    Posts
    138
    Character
    Sorrow Nightwind
    World
    Sargatanas
    Main Class
    Black Mage Lv 80
    A simple Yes or No answer from the Devs would be nice since it is still unclear.

    Question: Will we be able to dye ANY undyed gear to ANY color we want?

    Just a straight yes or no please (from the Devs). It will end speculation and possibly kill dreams >.>
    (0)

  5. #55
    Player
    eagleone's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    42
    Character
    Eagle One
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by gahoo View Post
    The dyeing fix is good, but the name really needs to change when a synthesis action is performed on an item and the stats change. Please don't call it "Felt Robe (increases Mind)" - just call it "Astute Felt Robe" or something. That way we don't have "Felt Robe (increases Mind) (Green)" - which is a mouthful and confusing if there are only 1 or 2 variants.

    If SE were to introduce an augment system where the players could tweak with a whole list of added stats it would be one thing, but if there are a discrete number of recipes creating different items they should have distinct names.

    EDIT: also - what if there are 2 different stats? macro /equip body "Felt Robe (increases Mind) (increases Attack Magic Potency) (Green)" anyone?

    Spot on! This needs to be considered
    (0)

  6. 11-16-2011 10:47 AM
    Reason
    Made a thread about it.

  7. #56
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Erm... your "what it should be" is what the 2.0 dyeing sounds like, they just won't be able to do it with how the game handles items currently. And the 1.20 dying system isn't that far off, just missing the "being able to dye already-dyed items". They haven't finalized the naming system of the stat-boosted items so we would probably see them get their own names.
    (1)

  8. #57
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Skyrant_Kangaroomouse View Post
    Can you make up your mind SE? I swear, sometimes i think they sit around a table and roll dice. The one who wins the dice roll decides what get's implemented and how. Then after it's live and is a disaster, they fix it.

    If this continues we will not see 2.0 before 2020.
    They do what we wanted
    http://forum.square-enix.com/ffxiv/t...ecific-classes.
    (2)

  9. #58
    Player
    ebrhune's Avatar
    Join Date
    Sep 2011
    Posts
    9
    Character
    Tiny Bit
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    It will be nice having a little variety in gear as opposed to the 2k melees running around with a Cobalt Hauby (Red) all the time. And definitely have an augment prefix to the gear name. That will help make it easier for macro sets.
    (0)

  10. #59
    Player
    Calandra's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    38
    Character
    Calandra Atlantia
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    A Word of Caution

    Due to the game's data structure, it is not possible at present to dye an item more than once. After Version 2.0, however, players will be able to dye an item multiple times.
    This is confusing. It's just a recipe. Just add the recipes of 'Colored item + dye => New Colored item'. Yes, it makes the recipe list bloat a bit, but not much compared to what we already have.
    (1)

  11. #60
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I dont think they will have all of the colors for the dyes quite yet, until they introduce the Color ID system. If that system was already finished, then dying it a different color after it has been dyed would not be a problem, but for now, each different stat + different color = multiple items. So instead of

    Felt Robe
    Felt Robe Green
    Felt Robe Red

    We have:

    Felt Robe
    Felt Robe (Magic Potency)
    Felt Robe (Mind)

    Felt Robe (Green)
    Felt Robe (Green) (Magic Potency)
    Felt Robe (Green) (Mind)

    Felt Robe (Red)
    Felt Robe (Red) (Magic Potency)
    Felt Robe (Red) (Mind)

    etc.
    All of these are separate items, which would cause a clutter in memory usage if they continue to do this. Now if they waited until the color ID system to be done, we could make it plain and simple:

    Felt Robe (Color ID)
    Felt Robe (Magic Potency) (Color ID)
    Felt Robe (Mind) (Color ID)

    With the Color ID System, less memory would be used since the Felt Robe wouldn't be considered as a separate item for every single color, which was previously announced to be around 32 colors. :O
    (0)

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