It will be nice having a little variety in gear as opposed to the 2k melees running around with a Cobalt Hauby (Red) all the time. And definitely have an augment prefix to the gear name. That will help make it easier for macro sets.
It will be nice having a little variety in gear as opposed to the 2k melees running around with a Cobalt Hauby (Red) all the time. And definitely have an augment prefix to the gear name. That will help make it easier for macro sets.

This is confusing. It's just a recipe. Just add the recipes of 'Colored item + dye => New Colored item'. Yes, it makes the recipe list bloat a bit, but not much compared to what we already have.A Word of Caution
Due to the game's data structure, it is not possible at present to dye an item more than once. After Version 2.0, however, players will be able to dye an item multiple times.



I dont think they will have all of the colors for the dyes quite yet, until they introduce the Color ID system. If that system was already finished, then dying it a different color after it has been dyed would not be a problem, but for now, each different stat + different color = multiple items. So instead of
Felt Robe
Felt Robe Green
Felt Robe Red
We have:
Felt Robe
Felt Robe (Magic Potency)
Felt Robe (Mind)
Felt Robe (Green)
Felt Robe (Green) (Magic Potency)
Felt Robe (Green) (Mind)
Felt Robe (Red)
Felt Robe (Red) (Magic Potency)
Felt Robe (Red) (Mind)
etc.
All of these are separate items, which would cause a clutter in memory usage if they continue to do this. Now if they waited until the color ID system to be done, we could make it plain and simple:
Felt Robe (Color ID)
Felt Robe (Magic Potency) (Color ID)
Felt Robe (Mind) (Color ID)
With the Color ID System, less memory would be used since the Felt Robe wouldn't be considered as a separate item for every single color, which was previously announced to be around 32 colors. :O
Nooo. Why are we equating dye and stats. Dyes just change something's color. That's it. That's all it should do. As someone said somewhere, red cars don't go faster.
The dying process should be like the NPC repair. Go to NPC, trade a dye and an item (and/or gil), receive item back with a new color. Use it as a gil sink. Have different costs for different levels of gear if you want (but not for different colors).
When an item it placed on AH/wards it should lose whatever color is attached, leading to simplified AH listings and more/better supply.
Separately, when an item undergoes a synthesis process, and changes stats in any respect - give it a new name, not a parenthetical. The parentheticals on colors, stats or gems should all be removed. It just sounds/looks terrible. Absent someone saying there is a backend issue, this would seem to be a simple issue of localization/renaming stuff. Rate up my post at #6 in this thread on this point.
Finally, and really as an aside, because of how we got to where we are, the equipment is a total mess. While I can understand not wanting to scrap all old items in order to not have people lose items, to have what are essentially 2 different armor systems side-by-side with different naming conventions and rules is, in the long run, going to confuse the user-base, and especially new users coming in at 2.0. I would prefer a full-blown phasing out of the "dated" gear and other poorly defined, poorly named, poorly stat'ed 1.x gear. Just list it all and give the users the next 12 months (pre-2.0) to convert it to materia, sell it to NPCs, and move to the newer gear that will be used going forward.
Last edited by gahoo; 11-17-2011 at 01:21 AM. Reason: wrong quote



I think you misunderstand >.> Im saying that there are three different files for that same item because of the different stats. Color ID is a separate system.



I even think this is too much hassle, they should copy Rifts dye system, right click the dye, click the item you want to dye, choose which part you want to dye. (obviously in 2.0)
Supposedly Yoshi-p has been playing Rift so he has no doubt seen how it works.





Posted this on the JP side - imo they should separate Dying and Crafting all together.
And have a screen like this one (sorry it's in JP jut says dying, dye, cancel, required color items)
- Crafters make the base equipment
- Gatherer collects the color items
- Anyone can Dye the equipment through system like:
- Going through NPC
- From item screen choosing the equipment and have new option to dye (I prefer this one personally)
This way it wont interfere with materia attached to the equipment or HQ/NQ quality of the equipment.
Kind of dumb how NQ equipment can become HQ item just by dying imo, at same time the equipment shouldn't lose the materia attached because of dyeing.


Love all these ideas and agreed, I wish it was separate from crafting aside from crafters perhaps being able to create certain color combinations and such.



Thats magical :OPosted this on the JP side - imo they should separate Dying and Crafting all together.
And have a screen like this one (sorry it's in JP jut says dying, dye, cancel, required color items)
- Crafters make the base equipment
- Gatherer collects the color items
- Anyone can Dye the equipment through system like:
- Going through NPC
- From item screen choosing the equipment and have new option to dye (I prefer this one personally)
This way it wont interfere with materia attached to the equipment or HQ/NQ quality of the equipment.
Kind of dumb how NQ equipment can become HQ item just by dying imo, at same time the equipment shouldn't lose the materia attached because of dyeing.
Hopefully they will take note of this![]()





new update from JP rep regarding Gear Dying.
copy/paste from my translation thread
---------
Now this is good news![]()
Regarding dying
*note they didn't answer about current people with red gear changing color... sorry
皆さん、こんばんは。
Good evening everyone,
たくさんのフィードバックありがとうございます。
いくつかのご質問に関してお答えします。
Thanks for the many feedbacks.
Going to answer few of the questions asked.
まず、HQ装備/マテリア装着した装備の着色加工についてですが、
どちらも着色加工を行っても、元の装備の状態を引き継ぎます。
+3の装備を着色加工すると、+3の着色された装備ができ、
マテリア装着を行った装備を着色加工すると、マテリア装着したままの着色された装備ができます
First off, regarding HQ equipment/materia attached equipment's dying; which ever you dye the original stats will be carried over.
If you dye a +3 equipment, it will create a +3 dyed equipment, if you dye a equipment with materia attached, it will keep the materia attached and dye the equipment.
また着色加工は、メニュー「製作」から素材とカララントを選択し、
製作を開始すると、製作作業の工程をスキップし100%成功します。
Also for dying when starting craft by selecting required material and coloring dye it will skip the crafting process and will succeed 100%.
そして、NPCにて着色加工を行えるようにしてほしいという件についてですが、
新生において、着色加工が繰り返し可能になったタイミングで、
基本カラーはNPCで着色が可能に、レアカラーはクラフターで着色が可能になるよう検討を行っています。
Also regarding wanting NPC to be able to dye, with 2.0 when dying can be done multiple times, we are looking into making basic color dyes possible through NPC and rare color dyes to be done by crafters.
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