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  1. #1
    Player
    ebrhune's Avatar
    Join Date
    Sep 2011
    Posts
    9
    Character
    Tiny Bit
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    It will be nice having a little variety in gear as opposed to the 2k melees running around with a Cobalt Hauby (Red) all the time. And definitely have an augment prefix to the gear name. That will help make it easier for macro sets.
    (0)

  2. #2
    Player
    Calandra's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    38
    Character
    Calandra Atlantia
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    A Word of Caution

    Due to the game's data structure, it is not possible at present to dye an item more than once. After Version 2.0, however, players will be able to dye an item multiple times.
    This is confusing. It's just a recipe. Just add the recipes of 'Colored item + dye => New Colored item'. Yes, it makes the recipe list bloat a bit, but not much compared to what we already have.
    (1)

  3. #3
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I dont think they will have all of the colors for the dyes quite yet, until they introduce the Color ID system. If that system was already finished, then dying it a different color after it has been dyed would not be a problem, but for now, each different stat + different color = multiple items. So instead of

    Felt Robe
    Felt Robe Green
    Felt Robe Red

    We have:

    Felt Robe
    Felt Robe (Magic Potency)
    Felt Robe (Mind)

    Felt Robe (Green)
    Felt Robe (Green) (Magic Potency)
    Felt Robe (Green) (Mind)

    Felt Robe (Red)
    Felt Robe (Red) (Magic Potency)
    Felt Robe (Red) (Mind)

    etc.
    All of these are separate items, which would cause a clutter in memory usage if they continue to do this. Now if they waited until the color ID system to be done, we could make it plain and simple:

    Felt Robe (Color ID)
    Felt Robe (Magic Potency) (Color ID)
    Felt Robe (Mind) (Color ID)

    With the Color ID System, less memory would be used since the Felt Robe wouldn't be considered as a separate item for every single color, which was previously announced to be around 32 colors. :O
    (0)

  4. #4
    Player
    gahoo's Avatar
    Join Date
    Mar 2011
    Posts
    196
    Character
    Gahoo Yah
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Nuru View Post
    Now if they waited until the color ID system to be done, we could make it plain and simple:

    Felt Robe (Color ID)
    Felt Robe (Magic Potency) (Color ID)
    Felt Robe (Mind) (Color ID)
    Nooo. Why are we equating dye and stats. Dyes just change something's color. That's it. That's all it should do. As someone said somewhere, red cars don't go faster.

    The dying process should be like the NPC repair. Go to NPC, trade a dye and an item (and/or gil), receive item back with a new color. Use it as a gil sink. Have different costs for different levels of gear if you want (but not for different colors).

    When an item it placed on AH/wards it should lose whatever color is attached, leading to simplified AH listings and more/better supply.

    Separately, when an item undergoes a synthesis process, and changes stats in any respect - give it a new name, not a parenthetical. The parentheticals on colors, stats or gems should all be removed. It just sounds/looks terrible. Absent someone saying there is a backend issue, this would seem to be a simple issue of localization/renaming stuff. Rate up my post at #6 in this thread on this point.

    Finally, and really as an aside, because of how we got to where we are, the equipment is a total mess. While I can understand not wanting to scrap all old items in order to not have people lose items, to have what are essentially 2 different armor systems side-by-side with different naming conventions and rules is, in the long run, going to confuse the user-base, and especially new users coming in at 2.0. I would prefer a full-blown phasing out of the "dated" gear and other poorly defined, poorly named, poorly stat'ed 1.x gear. Just list it all and give the users the next 12 months (pre-2.0) to convert it to materia, sell it to NPCs, and move to the newer gear that will be used going forward.
    (0)
    Last edited by gahoo; 11-17-2011 at 01:21 AM. Reason: wrong quote

  5. #5
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by gahoo View Post
    Nooo. Why are we equating dye and stats. Dyes just change something's color. That's it. That's all it should do. As someone said somewhere, red cars don't go faster.
    I think you misunderstand >.> Im saying that there are three different files for that same item because of the different stats. Color ID is a separate system.
    (0)

  6. #6
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by gahoo View Post
    The dying process should be like the NPC repair. Go to NPC, trade a dye and an item (and/or gil), receive item back with a new color. Use it as a gil sink. Have different costs for different levels of gear if you want (but not for different colors).
    I even think this is too much hassle, they should copy Rifts dye system, right click the dye, click the item you want to dye, choose which part you want to dye. (obviously in 2.0)

    Supposedly Yoshi-p has been playing Rift so he has no doubt seen how it works.
    (0)

  7. #7
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Posted this on the JP side - imo they should separate Dying and Crafting all together.

    1. Crafters make the base equipment
    2. Gatherer collects the color items
    3. Anyone can Dye the equipment through system like:
      1. Going through NPC
      2. From item screen choosing the equipment and have new option to dye (I prefer this one personally)
    And have a screen like this one (sorry it's in JP jut says dying, dye, cancel, required color items)






    This way it wont interfere with materia attached to the equipment or HQ/NQ quality of the equipment.



    Kind of dumb how NQ equipment can become HQ item just by dying imo, at same time the equipment shouldn't lose the materia attached because of dyeing.
    (6)

  8. #8
    Player
    redmage's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    393
    Character
    Topheru Jopheru
    World
    Excalibur
    Main Class
    White Mage Lv 70
    Love all these ideas and agreed, I wish it was separate from crafting aside from crafters perhaps being able to create certain color combinations and such.
    (0)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Reinheart View Post
    Posted this on the JP side - imo they should separate Dying and Crafting all together.

    1. Crafters make the base equipment
    2. Gatherer collects the color items
    3. Anyone can Dye the equipment through system like:
      1. Going through NPC
      2. From item screen choosing the equipment and have new option to dye (I prefer this one personally)
    And have a screen like this one (sorry it's in JP jut says dying, dye, cancel, required color items)






    This way it wont interfere with materia attached to the equipment or HQ/NQ quality of the equipment.



    Kind of dumb how NQ equipment can become HQ item just by dying imo, at same time the equipment shouldn't lose the materia attached because of dyeing.
    Thats magical :O
    Hopefully they will take note of this
    (4)

  10. #10
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    new update from JP rep regarding Gear Dying.

    copy/paste from my translation thread
    ---------

    Now this is good news

    Regarding dying
    *note they didn't answer about current people with red gear changing color... sorry

    Quote Originally Posted by Triairy View Post
    皆さん、こんばんは。
    Good evening everyone,

    たくさんのフィードバックありがとうございます。
    いくつかのご質問に関してお答えします。
    Thanks for the many feedbacks.
    Going to answer few of the questions asked.


    まず、HQ装備/マテリア装着した装備の着色加工についてですが、
    どちらも着色加工を行っても、元の装備の状態を引き継ぎます。
    +3の装備を着色加工すると、+3の着色された装備ができ、
    マテリア装着を行った装備を着色加工すると、マテリア装着したままの着色された装備ができます
    First off, regarding HQ equipment/materia attached equipment's dying; which ever you dye the original stats will be carried over.
    If you dye a +3 equipment, it will create a +3 dyed equipment, if you dye a equipment with materia attached, it will keep the materia attached and dye the equipment.


    また着色加工は、メニュー「製作」から素材とカララントを選択し、
    製作を開始すると、製作作業の工程をスキップし100%成功します。
    Also for dying when starting craft by selecting required material and coloring dye it will skip the crafting process and will succeed 100%.

    そして、NPCにて着色加工を行えるようにしてほしいという件についてですが、
    新生において、着色加工が繰り返し可能になったタイミングで、
    基本カラーはNPCで着色が可能に、レアカラーはクラフターで着色が可能になるよう検討を行っています。
    Also regarding wanting NPC to be able to dye, with 2.0 when dying can be done multiple times, we are looking into making basic color dyes possible through NPC and rare color dyes to be done by crafters.
    (5)

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