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  1. #1
    Player
    CyrusBryant's Avatar
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    Oct 2013
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    9
    Character
    Delvin Mallory
    World
    Gilgamesh
    Main Class
    Black Mage Lv 60

    Let's discuss Red Mage

    I would honestly like to hear what about Red Mage appeals to you guys the most opposed to other unreleased jobs. I'm having a hard time wrapping my head around how it could work in a game that Yoshi and crew stress balance between jobs, and a holy-trinity job system. I'm just curious what the hype is about or how you envision RDM will be in this game.
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  2. #2
    Quote Originally Posted by CyrusBryant View Post
    I would honestly like to hear what about Red Mage appeals to you guys the most opposed to other unreleased jobs.
    The hat.

    Quote Originally Posted by CyrusBryant View Post
    I'm having a hard time wrapping my head around how it could work in a game that Yoshi and crew stress balance between jobs, and a holy-trinity job system.
    White Magic healing in line with Clemency and Equilibrium and defense buffs.
    Black Magic DPS in line with Overpower and debuff spells similar to Storm's Path.
    Some sword parry stuff and a basic sword combo.

    that'll definitely work. it's not going to compete with White Mage or Black Mage at what those 2 jobs are good at.

    i would probably hate a RDM DPS or RDM Healer but w/e i don't have to play it, i just need to see that Hat in the game.
    (1)

  3. #3
    Player

    Join Date
    Oct 2011
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    10
    Hopefully, revamping the battle system will allow SE some extra flexibility with the holy-trinity job system. Red Mage is jack of all trades, master of none. Having it any other way would be silly to me.
    (1)

  4. #4
    Player
    AlexionSkylark's Avatar
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    Sep 2013
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    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    WHM and SCH already are somewhat hybrid DPS/Heal. What we have today is not far from having an ACTUAL hybrid.

    So... a melee DPS/healer with cleric stance (since it'll be a role-tied skill according to other points discussed). Like AST, it'll probably be a complementary healer, with buffs (enchant weapon?) and some original mechanics, and a nice arsenal of offensive skills.
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  5. #5
    Player
    Radacci's Avatar
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    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by SendohJin View Post
    that'll definitely work. it's not going to compete with White Mage or Black Mage at what those 2 jobs are good at.

    i would probably hate a RDM DPS or RDM Healer but w/e i don't have to play it, i just need to see that Hat in the game.
    then it sounds like they aren't going to do that....


    Quote Originally Posted by AlexionSkylark View Post
    WHM and SCH already are somewhat hybrid DPS/Heal. What we have today is not far from having an ACTUAL hybrid.

    So... a melee DPS/healer with cleric stance (since it'll be a role-tied skill according to other points discussed). Like AST, it'll probably be a complementary healer, with buffs (enchant weapon?) and some original mechanics, and a nice arsenal of offensive skills.
    no they aren't, in that case mnk is a hybrid tank.
    they just have some basic DPS, so they won't be useless, solo.
    would you use a sch as a DPS instead of a DPS? would you use a sub-healer-rdm, instead of a real healer?
    you can't have a real hybrid job, in this game, unless they are planning to change that for 4.0

    I'd go with melee caster. using blm for attacks, and whm for buffs and some self heal, maybe party buffs like battle litany, or mantra, etc.
    but a dps with party heals, is to OP. and if it's like BLM using Physick as cross-class, then it's useless anyway. At best you'll get something like second wind.
    it's only going to get something like equilibrium, if it's a tank role (and RDM is going to just fill 1 role, so take your pick
    (0)

  6. #6
    Player
    AlexionSkylark's Avatar
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    Sep 2013
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    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Radacci View Post
    no they aren't, in that case mnk is a hybrid tank.
    they just have some basic DPS, so they won't be useless, solo.
    would you use a sch as a DPS instead of a DPS? would you use a sub-healer-rdm, instead of a real healer?
    Erm... WHM and SCH are a capable healer with sub-DPS capacity (Id say they ammount to something between 1/2 and 2/3 of a DPS). That's what I mean.
    And yes, lots of people would take a sub-healer RDM if the other healer is strong and well equipped, if said sub-healer would be able to pump up significant DPS.

    Quote Originally Posted by Synikal View Post
    Redmage could work as a tank pretty easily. Different elemental stances than have various effects. For example fire stance you get Enfire and Fire Spikes. Enfire adds fire dmg and increase threat generation while Fire Spikes does a decent amount of damage to those that hit the mage. Water stance's Enwater could be for replenishing mp/tp while the spikes reflect less dmg but increase parry. Wind stance could be the dps stance with the En increasing attack speed and reduce threat while the spikes increase evade. Then you have other attacks that change based on what elemental stance you are in. Like Elemental Assault, if you are in fire stance you do a cone attack for decent threat but in earth stance you do maybe a stunning aoe centered on yourself.
    Add in some self-healing capabilities (I'd say wind stance could be the mp regen stance (RDMs wouldn't use TP imho) and water could be healing stance - fire already covers DPS neatly for soloing) and you got yourself a very original, and functional tank, too, who's very much in line with the RDM main concept of it primarily being a WHM/BLM hybrid.
    (0)
    Last edited by AlexionSkylark; 10-15-2016 at 07:49 AM.

  7. #7
    Player
    TheCurls's Avatar
    Join Date
    Aug 2013
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    559
    Character
    Aija Dal
    World
    Balmung
    Main Class
    Summoner Lv 90
    I've said it a few times but I'll add it here for posterity. What I'd like to see from Red Mage is pretty specific:

    A stance-dancing dps with-
    Melee physical damage Stance. All skills obviously work within 5y of the enemy. They consume TP and restore MP.

    Ranged caster damage Stance. All skills work only when 10y or further from the enemy. They consume MP and restore TP.

    There should be a Shoulder Tackle-esque skill to gapclose into Melee Stance and a Repelling Shot-esque skill to put distance between you and the enemy to go into Caster Stance.
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  8. #8
    Player
    AlexionSkylark's Avatar
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    Sep 2013
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    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by TheCurls View Post
    I've said it a few times but I'll add it here for posterity. What I'd like to see from Red Mage is pretty specific:

    A stance-dancing dps with-
    Melee physical damage Stance. All skills obviously work within 5y of the enemy. They consume TP and restore MP.

    Ranged caster damage Stance. All skills work only when 10y or further from the enemy. They consume MP and restore TP.

    There should be a Shoulder Tackle-esque skill to gapclose into Melee Stance and a Repelling Shot-esque skill to put distance between you and the enemy to go into Caster Stance.

    That would also be AWESOME. However, where's the WHM part of it? Before everything, a RDM is a WHM/BLM hybrid. how would you fit this concept there?
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  9. #9
    Player
    Tanat's Avatar
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    Feb 2014
    Location
    Limsa Lominsa
    Posts
    9
    Character
    Tanat Duskcrown
    World
    Kujata
    Main Class
    Dark Knight Lv 100
    I've just been so far underwhelmed by the lack of a sword dps in this game. I know some people will say it's too cliche or w/e, but personally I've always felt most comfortable with sword DPS classes.

    The fact that Red Mage will/might scratch that itch is enough for me to be hyped for the class. Also whenever a game allows it, I tend to lean towards spell sword or battle mage type classes anyway, which is essentially what a RDM is.
    (1)

  10. #10
    Player
    Radacci's Avatar
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    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by AlexionSkylark View Post
    Erm... WHM and SCH are a capable healer with sub-DPS capacity (Id say they ammount to something between 1/2 and 2/3 of a DPS). That's what I mean.
    And yes, lots of people would take a sub-healer RDM if the other healer is strong and well equipped, if said sub-healer would be able to pump up significant DPS.
    you're not pumping out any dps, if you're healing. that's like having a BLM/SMN/PLD healing you with physick
    if healers are well equipped, you don't need sub-healers, unless the well-equipped healers, suck...then you have bigger issues that a sub-healer can't fix.
    as i said, healers have basic dps, so it wont take an hr for them to do simple solo content; dps don't need basic healing, to do solo content.
    (0)

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