Quote Originally Posted by Silma View Post
Thanks i'll go read a bit further about Job And armoury system. But i would like Disciples of War be unable to equip Magic skills and vice-versa. Choosing is giving up. But it defines you, and i'd like players and their characters to be more defined.
Ok I'll explain the jobs thing. (before I get far into this, I want to say more jobs will be coming much further in the future to give different roles of play. At the moment each class will be getting 1 job)

Say you are a person that wants to do nothing but be a classic tank job. Surely you start looking at marauder and gladiator? Well as you said, it is not defined, you get to pick all your abilities and play how you choose, making it a character unique to your own flavor.

Now a step further and you want to do nothing but shield tank like a classic knight in the FF world. The job paladin is coming for gladiator. Paladin will be questable with questable abilities every 5 levels (instead of leveling it) You will switch to gladiator with your sword and shield, then equip paladin on top of your gladiator.

This will give you special tanking abilities that you learned (letting you be a more focused tank) and also prevent you from equipping certain cross class skills. This will pigeonhole you into a spot, which is what I think you are wanting.

Atm these are the jobs that will be coming in 1.21

gladiator > paladin (classic knight in FF world)
Marauder > warrior (no idea how war will play)
Lancer > dragoon (combo crit master)
Archer > bard (support abilities for the party probably)
Pugilist > Monk (perhaps greater DoT)
Thaumaturge > Black mage (focus on nukes and enfeebs)
Conjurer > white mage (backing up the party with heals)