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  1. #1
    Player
    Sylvari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    311
    Character
    Maetilorh Rhotwilfsyn
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Brannigan View Post
    but as for racial differences:

    please no just keep it an aesthetic choice
    I don't know, I kinda agree with him... Although i don't want the FFXI limits put on a character with Elvaan being the crappy BLM they were... If SE can find a creative way to make each one special in a way without putting a handicap on my stats or abilty to play a class/job then i think it would be great.
    (2)
    Last edited by Sylvari; 11-15-2011 at 10:14 PM.

  2. #2
    Player
    Silma's Avatar
    Join Date
    Nov 2011
    Posts
    59
    Character
    Silma Floyd
    World
    Twintania
    Main Class
    Gladiator Lv 65
    Quote Originally Posted by Volsung View Post
    The armory system has always been advertised as freedom to equip stuff, and it is such. Just like in XI when you leveled a job for a sub job, in this game you level another class for those abilities, its similar but different. An update literally from last friday listed changes on how they want to proceed with the armory system. On top of that specializations known as jobs are coming (in 1.21) . Information on class ability changes will be coming in the future.
    Thanks i'll go read a bit further about Job And armoury system. But i would like Disciples of War be unable to equip Magic skills and vice-versa. Choosing is giving up. But it defines you, and i'd like players and their characters to be more defined.

    Quote Originally Posted by Volsung View Post
    As to your other point about feeling different, you lost me. It does make a difference between DoW and DoM. Like DoM's ability to AoE magic. Also cross classed skills suffer a penalty, but this allows you to play different than other players.
    Ok, these are details unknown to me, i'll take a look into that too. But i'm always thinking in terms of Role Playing (there is Role Playing in MMORPG right?), and to me its difficult to role-play if your abilities always change and classes are blurred.
    (0)

  3. #3
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Silma View Post
    Thanks i'll go read a bit further about Job And armoury system. But i would like Disciples of War be unable to equip Magic skills and vice-versa. Choosing is giving up. But it defines you, and i'd like players and their characters to be more defined.
    Ok I'll explain the jobs thing. (before I get far into this, I want to say more jobs will be coming much further in the future to give different roles of play. At the moment each class will be getting 1 job)

    Say you are a person that wants to do nothing but be a classic tank job. Surely you start looking at marauder and gladiator? Well as you said, it is not defined, you get to pick all your abilities and play how you choose, making it a character unique to your own flavor.

    Now a step further and you want to do nothing but shield tank like a classic knight in the FF world. The job paladin is coming for gladiator. Paladin will be questable with questable abilities every 5 levels (instead of leveling it) You will switch to gladiator with your sword and shield, then equip paladin on top of your gladiator.

    This will give you special tanking abilities that you learned (letting you be a more focused tank) and also prevent you from equipping certain cross class skills. This will pigeonhole you into a spot, which is what I think you are wanting.

    Atm these are the jobs that will be coming in 1.21

    gladiator > paladin (classic knight in FF world)
    Marauder > warrior (no idea how war will play)
    Lancer > dragoon (combo crit master)
    Archer > bard (support abilities for the party probably)
    Pugilist > Monk (perhaps greater DoT)
    Thaumaturge > Black mage (focus on nukes and enfeebs)
    Conjurer > white mage (backing up the party with heals)
    (1)