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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I'm a melee player but the main reason I'm actually for auto-attack is for gamepad use. Always coming back to row 1 space 1 to normal attack is an annoyance. I can't keep my cursor around my other attacks too long without having to go back and sometimes timing is important.
    (0)

  2. #2
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by Arcell View Post
    I'm a melee player but the main reason I'm actually for auto-attack is for gamepad use. Always coming back to row 1 space 1 to normal attack is an annoyance. I can't keep my cursor around my other attacks too long without having to go back and sometimes timing is important.
    I actually use a gamepad too. Well, we gotta live with that ;P
    Maybe an option that for everytime you use an ability, the cursor returns to the auto attack. Like in any other FF, when you use a skill or anything, the command window shows up with attack highlighted ;P
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  3. #3
    Player
    Aldarin's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Aldarin Blackwing
    World
    Excalibur
    Main Class
    Gladiator Lv 50

    The reasons behind the system

    I don't think they should remove required/favored classes. In fact we know they're moving towards more rank/class specific gear and I think that's much better. Removing requirements brings us to the original problem with the armoury system in regards to gear in that it has almost no structure. It suggests ranks and classes but it does not enforce it in any way, leading to people with either no idea what to do or wearing anything they want and wondering why they're getting 1-shotted.
    The required/favored classes support the concept of the weapon being the job. While this works well in a class-based RPG, it does not work as well in a skill-based rpg, which is more along the lines of what I'm suggesting. It also does not make sense in the proposed system.
    This armor benefits Damage Dealers, but because you are attacking with fists/etc. you can’t wear it……????
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    I don't think shield blocking should be automatic, I think it should be a stance you can toggle. Hit the skill once, shield raised. Hit the skill a second time, shield lowered. Sure it would negate the need for the Gladiator guild mark trait but they could always change it to something else like increasing the block chance or something of the like.
    Great idea and I would support this implementation as an alternative.

    The main reason for my suggestion is to avoid the need for shield spamming. The reason I would prefer the blocking to be automatic and a stance to enhance blocking rate is because that shares a similar theme with the other forms of damage mitigation. Both parry and evade are automatic, and have stances that increase their rate.

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    I'm not sure they should remove the stamina system. It's fine the way it is, I've never had any trouble adjusting to using it.
    The reason to remove the stamina bar is not due to current issues. I actually like the concept of the stamina bar. The issue is that there is both a stamina bar and a universal cool-down associated with each ability. This means that abilities must then be balanced on both level, and that will probably cause issues when SE attempts to add new abilities like dual wield, as well as wen balancing abilities.

    Not saying the stamina bar is a bad idea, just saying that it is currently redundant and may cause issues in the future. It would be easy to remove and would impact little due to the universal cool-downs already in place.

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    I think auto-attack is even more boring than actually selecting an attack.

    It's true it allows you to chat in battle, but with auto-attack you would just not battle. If with the way things are, you just press the standard attack over and over again, with auto attack, you wouldn't even press a button while battling.
    With auto-attack there would still be many things to do, as the abilities in FFXIV are quicker and have lower cool-down timers. While players could simply let auto-attack run, they would be far more effective paying attention and using abilities.

    Auto-attack is not a necessity to the system, I simply feel it has more benefits than drawbacks, as well as being somewhat simple to add.
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    Please refrain from posting further opinions regarding auto-attack in this thread. I know this is a controversial topic. While it does require discussion, I feel such a discussion would be better served in one of the already dedicated threads on auto-attack.
    (0)
    Last edited by Aldarin; 03-14-2011 at 11:15 AM.

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