You can't think of it as a complex system. It's not even like normal stats we see on gear, from what anyone can tell. The numbers you see for Squadrons are simply a "do you meet the requirements?" type of thing. If no, then you essentially lose 1/3 likelihood of success per stat that is not met. With rank up missions, just based on the text provided, you can only assume harsher penalties for not meeting the required stat. As in, either significantly lower odds (e.g. 30% success at most) or just outright impossible to succeed (i.e. 0% success chance). Any excess stats just won't matter, since the idea is that you have to adjust the bonus stats based on mission reqs.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote



