It's serious because the main ideology behind the squads are taking chances, if chance wasn't supposed to be factored into the success rate, every mission would be 100% regardless of level or training done. While no plan is ever 100% guaranteed even with proper planning or being worked on by professionals, RNG does make sense for failure every now and then. But the fact we can't actually tune the squad, outside of the training regiment, to me makes squads a failed mini game. We can't gear them, or even interact with them, so when a mission is failed because you have 230/240 strength, 300/290 mental, 410/400 tactic, and you can't do anything outside of what I mentioned as far as squad progression goes, the aspect of chance becomes the only driving force behind squadrons.
Last edited by Jetstream_Fox; 10-15-2016 at 07:49 PM.
The tuning is picking the right members and training. Also picking the chemistry matters too. If you look at MihaelB's squad, if either the PUG or LNC had the exact same bonus to Physical instead of Mental, that would let him do another -20 +40 -20 training to get the Required Stats. i know i screwed it up when i traded one of those boosts for an EXP one, set me back 2 days.
Tuning is something you do that doesn't require a RNG based boost, such as gear builds and stat allocation. Something we can't do in squadrons, we are entirely dependant on RNG in this case, yes we can switch out members, but again you can't take a GLD and apply individual points into their mental, physical, or tactical, nor can I add gear to said member to help curve the stat requirements. The only thing you can do is be entirely dependant on RNG and in this case MihaelB's squad mathematically had a 66.6% chance of winning with a 33.3% chance of failure based purely having 2/3 requirements. But if you actually add up the total stat requirements for crystal recovery you need 980 total across the board, 315 + 325 + 340= 980 and MihaelB has 1024 total, 330 + 324 + 370= 1024. For the game to determine that squad isn't ready despite the glaring fact Mihael is over stated in 2 categories, is something that needs to reconsidered.The tuning is picking the right members and training. Also picking the chemistry matters too. If you look at MihaelB's squad, if either the PUG or LNC had the exact same bonus to Physical instead of Mental, that would let him do another -20 +40 -20 training to get the Required Stats. i know i screwed it up when i traded one of those boosts for an EXP one, set me back 2 days.
Last edited by Jetstream_Fox; 10-18-2016 at 07:06 AM.
When does "across the board" count for anything? And why would you expect it to here? A point of physical is not a point of mental, nor is either a point of tactical. They're three *different* stats.
Why should it treat only being over the requirement in just two categories the same as being over it in all three? That would kind of wipe out the whole point of them.
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