What are your top 3 suggestions to make XIV feel fresh, and great, coming into 4.0?

1. Challenging achievements in dungeons. No party member getting hit by plumes in Titan, speed runs, no party member getting hit by the big orb thing in Amdapor etc etc

2. Gear stats need a major underhaul. Return them to 1.0 with the interesting stats.

3. Sometimes quantity beats quality. 2 dungeons for 3 months is not okay. I'd not care if you redid 6 old dungeons with stronger mobs, a few new mechanics and harder hitting bosses. In the end your '2 new dungeons' are just the same as any other.