It's good. But a bit more repetition and less we, but more I...then it would be perfect.
making it 50/50 wouldn't do anything to help the situation, in fact it would further inflate the market with items being sold by people because now they are capable of splitting those stacks into smaller stacks and seller them/undercutting them more if they wish.
I'll bet they allow us to rent up to 16 retainers in 4.0! Can't wait!
Gotta ask, where are we on any ideas for dealing with the undercutting itself? Would it be fair to force incremental cutting, so that the 99980 under 100000 isn't a thing, or would that just worsen the situation? Should equal-cost listings be shown in first-up-first-seen order? So on and so forth.




Frankly, I prefer those 1-100 undercutters to people who undercut by massive amounts and crash the whole market. I've had some people undercut me by upwards of 500k and higher. So if they ever implemented a means of limiting how much you can undercut by, I'd rather it be something like increments of 100, 500 or 1000. Granted, if they did, there would need to be some way to prevent the silly 999,999,999 items. Annoying as it is, I think it's best to leave the market as is.Gotta ask, where are we on any ideas for dealing with the undercutting itself? Would it be fair to force incremental cutting, so that the 99980 under 100000 isn't a thing, or would that just worsen the situation? Should equal-cost listings be shown in first-up-first-seen order? So on and so forth.
Black Desert actually caps how much you can undercut, period. Once an item reaches a certain...
Edit: And oops. Didn't realize I posted this with that last sentence still there, xD. Colorful summed it up though. So I'll defer to her and exactly why I like and dislike how BDO handles it.
Last edited by Bourne_Endeavor; 10-22-2016 at 06:00 PM.
Black Desert also limits how high you can set the price, meaning crafters can't charge people 2-3x the price of the material cost... you'll end up barely making any money from crafting, to the point its for your own gain really. A free market is good, if the value of the item crashes then it was never worth as much as it had been and if the other person is selling an item that costs 100k+ to make for 50k, buy it and resell. As you said, best to keep it as it is.
Lost the last half of your post there, so I'll edit as needed on your edit.Frankly, I prefer those 1-100 undercutters to people who undercut by massive amounts and crash the whole market. I've had some people undercut me by upwards of 500k and higher. So if they ever implemented a means of limiting how much you can undercut by, I'd rather it be something like increments of 100, 500 or 1000. Granted, if they did, there would need to be some way to prevent the silly 999,999,999 items. Annoying as it is, I think it's best to leave the market as is.
Black Desert actually caps how much you can undercut, period. Once an item reaches a certain
I was thinking that the undercutting intervals would be based on the standard deviation already present, historically where the more recent (including of course current) listings have more impact based on the severity of deviation increase (amount of trend change), so that the overall price of the item is already a consideration in picking out the intervals. When you click to have your retainer sell an item on the marketboard, it defaults to the current sales listing page for the item, with your tentative listing placed in a relative 'average' position, from which point you can move it up or down, set, and then shift up or down in intervals to finalize the price, or set the price directly and it will show what it will be rounded to.
I'm not particularly in one camp or the other, though leaning towards the whole 'staying out of it' side. I'd just seen numerous complaints on the matter, yet no threads with suggested solutions on the subject.
If anything, I imagine the best solution would to be to introduce NPCs into the economy as both buyers and sellers, adding to and slightly standardizing both supply and demand.
Last edited by Shurrikhan; 10-22-2016 at 04:51 PM.




This works in theory. Unfortunately, you'll more often see people start undercutting that new listing even if it were significantly lower than the one before it. A good example is the new crafted gear. I have seen someone undercut by 500k+ and someone then undercut them instead of grabbing it and just continuing the smaller drops. Maybe it's a Balmung thing, but yeah. Still, much as it annoys me, BDO's system wouldn't work for that exact reason. Just one of those things you deal with. The crafting equivalent for DF.Black Desert also limits how high you can set the price, meaning crafters can't charge people 2-3x the price of the material cost... you'll end up barely making any money from crafting, to the point its for your own gain really. A free market is good, if the value of the item crashes then it was never worth as much as it had been and if the other person is selling an item that costs 100k+ to make for 50k, buy it and resell. As you said, best to keep it as it is.
You would still need a listing cap because any incremental decrease based on whatever is currently available means items could literally start at a billion gil. NPCs could work, though you would severely reduce how much gil people could earn. Which may not be entirely bad seeing plenty of us are sitting on tens of millions yet have very little use for it.


Be happy if they linked the crafting and gathering get logs. So when you're looking at a recipes ingredients in the crafting get log you can link to them in the gathering log


That confirmation during the keynote that they've invested some profits from the game back into the game for once. WOW
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