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  1. #21
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by lyndwyrm View Post
    Except in very exceptional cases, you'll want to give it to the whole group. Consider the following distribution, top-DPS of 2000, 2 DPS at 1000, 1 DPS at 800, 2 tanks at 700, 1 healer at 300.
    Imgur hates me so you just get numbers.
    Even for this lopsided distribution, the total dps is 6500, 10% would then be 650, but adding 30% to the top dps would only be 600. And that gap only widens as you have a more even dps distribution.
    You seemed to ignore the fact that cards buff do not last the whole duty duration. So no, an AoE Balance wouldn't suddenly buff the party damage by 10%. Your example is really flawed.
    (0)
    Last edited by mosaicex; 10-14-2016 at 05:05 PM.

  2. #22
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    I hate to break it. I dislike some ast that keeps drawing cards to get the balance. Like they r wasting their cards.
    Drawing 3-6 turns trying to get a balance cuse its the new thing to do and only "good card" they think it is annoys me and tell them that theyr a bad ast. thats my opinion.

    Back to OP.
    Depends. Somtetimes i use enchanced on a guy that does the most dps. Or enchanced + bole on a tank or those whi got brink of death + time.
    Also its random so it might be aoe balance/arrow/spear to all and keep my ewer for myself or to brd
    (0)

  3. #23
    Player

    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by Johaandr View Post
    I hate to break it. I dislike some ast that keeps drawing cards to get the balance. Like they r wasting their cards.
    Drawing 3-6 turns trying to get a balance cuse its the new thing to do and only "good card" they think it is annoys me and tell them that theyr a bad ast. thats my opinion
    as a somewhat AST main, i also dislike it, People do not seem to realize how much you are not helping by wasting 10 minutes just to get 1 card. it's silly and pointless. it got to the point that i find a use for all cards if i am backed into a corner, even spear, throw that on your self or a brd/mch, they do help. even spire, as for some reason warriors eat up tp like a fat dude at a buffet. and on long fights it even helps them. but i would suggest you give a nice little slap to any AST you see only going for one card.
    (2)

  4. #24
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Blood-Aki View Post
    snip
    So would you say Spire would also be helpful for PLD? Especially since they don't have any TP regeneration moves (whereas WAR can swap to Deliverance, pop an Equilibrium, and swap back to Defiance once the cooldown finishes if they're MTing). And DRK as well? I will say that I am an atrocious Astrologian. Though I'd be intrigued to learn more. So far through the game experience and tips given in game, I've learned that a Spear can be very helpful for BRD/MCH as you mention, and I use Ewers on healers if their cooldowns are down and they need a mana boost. I know Arrow on a NIN directly is a no-no, but elsewhere is good. Anything else I should know about AST?
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  5. #25
    Player

    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by Paladinleeds View Post
    So would you say Spire would also be helpful for PLD?
    Sometimes, they don't eat as much TP as a war, but with long drawn out fights, it can be. i watch tp bars constantly and rarely do i see PLD with tp issues, i usually stick them with bole or in rare cases spear if i know they are about to use a lot of CDs, and i have stuck with one. Situational, etc.


    Especially since they don't have any TP regeneration moves (whereas WAR can swap to Deliverance, pop an Equilibrium, and swap back to Defiance once the cooldown finishes if they're MTing). And DRK as well?
    The problem is, these are skills good wars and drks have, but you can't always hope to find, unless you're in a static with them. i go by random people i will meet up with. Have to think of the majority. as an AST i personally think you should just watch your teammates and see how they play if you're going to stick with them for a while, to get a good idea of who gets what.

    I will say that I am an atrocious Astrologian. Though I'd be intrigued to learn more. So far through the game experience and tips given in game, I've learned that a Spear can be very helpful for BRD/MCH as you mention,
    Bard and MCH entire arsenal relies on their cool downs, they depend on many CDs to do damage, so spear does help them more then anyone else. i will use it on my self if i am about to use aether or CO, as it cuts them down drastically, especially enhanced, again, situational card. but i woudl prioritize them if you simply have no other choice, like only getting spear and nothing else, Brd/MCH will of course still benefit better from balance and arrow (but blms love arrow the most, just so you know)

    and I use Ewers on healers if their cooldowns are down and they need a mana boost.
    The problem with ewer and spire in fact as that they NEED to be boosted to make a big difference, enchanced or extended, using them alone is imo, a waste cause they don't last long enough, the best time to use it is during a WHMs Shroud or your aether, they work well together.

    I know Arrow on a NIN directly is a no-no, but elsewhere is good. Anything else I should know about AST?
    yea, i had a few complaints from nins back when i started AST, they don't like it, for some reason, so i usually only give them balance, and very rare cases, even spear.
    (0)

  6. #26
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Bigcat9715 View Post
    Is it better to AOE balance/arrow and buff the whole group, or is it better to use enhanced balance/arrow on the top DD in the group?
    I did some math for this back in I think 3.2. Assuming you have 1 DPS well ahead of the group that you want to buff (not double, but say ~20% better or so IIRC), there is not a huge difference between extending for that player, enhancing for that player or expanding.

    That said, tests showed expanding to be the most impactful by a small margin in 8 man parties.

    Possible issues with this was it assumed constant DPS throughout the fight, and did not take into account high burst openers etc. I cannot imagine it would make a huge difference, unless one party member has a specifically strong opener and everyone elses is quite weak.


    I want to add that the math may have changed with changes to various classes (specifically to cards) over the past couple of patches.

    I also want to add, that as a Summoner, I love Ewers \o/ My AST in my party now throws me all the ewers she gets, and I can basically non stop Ruin III.
    (0)
    Last edited by Kaurie; 10-14-2016 at 11:10 PM.

  7. #27
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Johaandr View Post
    I hate to break it. I dislike some ast that keeps drawing cards to get the balance. Like they r wasting their cards.
    Nothing wrong with that option though (same for those wanting to be more "frugal"). Balance of all cards certainly didn't need a buff, but the 3.4 changes to AST means it makes more logical and mathematical sense for players to build their Card optimisation around Balance, using the others as entirely situational (Ewer/Spire) or consolation (Arrow) prizes. Balance (and to a lesser extent, Arrow) are the only cards that, as long as the target is available to hit, is always useful no matter when it's drawn. Bole meanwhile means more windows for Cleric, and Spear is still useless.

    even spire, as for some reason warriors eat up tp like a fat dude at a buffet. and on long fights it even helps them.
    The only way WAR runs into TP issues is by overuse of Overpower. It's PLDs that end up hurting for TP over long fights.
    (0)

  8. #28
    Player
    Xiao_'s Avatar
    Join Date
    Sep 2016
    Location
    Limsa Lominsa
    Posts
    107
    Character
    Xiao Tianfeng
    World
    Siren
    Main Class
    Bard Lv 60
    Quote Originally Posted by FeliAiko View Post
    and Spear is still useless.
    as a bard, reading this caused me actual, physical pain. you may have outright killed any mch reading it, too
    (0)

  9. #29
    Player

    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by Xiao_ View Post
    as a bard, reading this caused me actual, physical pain. you may have outright killed any mch reading it, too
    How do you think i feel.... but you responded to it. AST is hard, bro.
    (0)

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