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  1. #11
    Player
    MrsFluffyButt's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    339
    Character
    Al'tani I'rieseith
    World
    Omega
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Xiao_ View Post
    the correct use of cards is to give enhanced balance to the cutest member of your team
    nothing else
    Exactly this. See that Lalafell? Don't give it to that, give it to the cute Femroe instead
    (3)

  2. #12
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    The top DPS needs to be awfully far ahead of the pack for it to be worthwhile to extend just them rather than give the whole group.

    Let's assume that all the DPS are equal. Assign them an arbitrary potency value of 100, over one minute of time. In a full party, then, after a minute you have a total of 400 potency.

    Now, let's give one DPS an Extended Balance. Now, one DPS is doing 120 potency over that minute instead of 100, for a total of 420 potency.

    Now, let's give all the DPS Expanded Balance. Now, each DPS is doing 55 potency for half that time, and 50 the rest. Again, that amounts to 420 potency, so it might seem like there's no difference - but don't forget the healers and tanks also benefit. It's not a whole lot more damage, but it's still more damage.

    It should go without saying that Enhanced Balance is a waste. One DPS does 65 potency for half a minute, leading to a total of 415 potency over the full minute.

    So, for it to be worthwhile to Extend one DPS instead of Expanding the whole party, that one DPS has to be doing enough extra damage over the other DPS to make up for the bonus to both tanks and both healers.
    (0)

  3. #13
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Bigcat9715 View Post
    But the buff weakens to 10% for a balance AOE, but the enhanced version increases the cards by 150% potency. Isn't that more effective on someone that knows what their doing?
    It doesn't enhance it by, it enhances it TO 150%, so a 50% boost. That means that it would be 30% more damage, not 50%.

    Spreading cuts it down to 10% each, but consider that you hit 4 dps (40%) and tanks who are still dpsing (60%) and if healers get involved (potential 70-80%)

    As we can see, even IF it boosted it by 150%, it can still do more spread.
    (0)

  4. #14
    Player
    Bdyer's Avatar
    Join Date
    May 2016
    Posts
    113
    Character
    Alduin Mik'tala
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    I always spread in 8 mans unless rng doesn't let me
    (0)

  5. #15
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    After running A12N with my Ast trying to shoot for AoE buffs instead of enhanced buff. I have to say I think it made a difference. For some reason I just always hated spreading buffs ever since I bought my Ast to a 24-man run after that I just always bought my Sch/Whm to them instead, and just saved my Ast for 4 man runs. Anyway thanks for the advice everyone.
    (0)

  6. #16
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by LineageRazor View Post
    Snip
    Enhanced is not a waste, it's actually better than extended in many, if not most, cases.

    Your math if off by assuming the DPS a Damage Dealer does is constant throughout the entire buff duration.
    During pulls for example, if you dont have an AoE balance, 30 secs of 30% additional damage (which is enough to cover all DPS openers) is already more DPS than those extra 30 secs of +20% damage after all openers have already been done, buffs fallen off and oGCDs on CD.

    Not to mention you always wanna use Time Dilatation and Celestial Opposition on those enhanced cards for 25 secs of extra goodness, which is by FAR more efficient to use on enhanced cards than extended ones.
    (1)

  7. #17
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Lilyth View Post
    Enhanced is not a waste, it's actually better than extended in many, if not most, cases.

    Your math if off by assuming the DPS a Damage Dealer does is constant throughout the entire buff duration.
    During pulls for example, if you dont have an AoE balance, 30 secs of 30% additional damage (which is enough to cover all DPS openers) is already more DPS than those extra 30 secs of +20% damage after all openers have already been done, buffs fallen off and oGCDs on CD.

    Not to mention you always wanna use Time Dilatation and Celestial Opposition on those enhanced cards for 25 secs of extra goodness, which is by FAR more efficient to use on enhanced cards than extended ones.
    While I agree that the opener is the best place to do Enhanced if you're going to do Enhanced at all, don't lose sight of the fact that ALL FOUR DPS (not to mention tanks and healers, who do have their own openers if not quite as potent as a DPS's) are doing their openers at that point. I think that Expanded still wins out, there, enhancing all those openers by a little bit rather than one by a lot. Unless, again, that one is WAY ahead of the rest.

    But even if we allow for that case, I'd hardly consider that to be most cases, or even common.
    (0)

  8. #18
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    You could just AOE Balance the raid, then use Time Dilation on the top DPS afterwards.
    (0)

  9. #19
    Player
    FunkYeahDragons's Avatar
    Join Date
    Jul 2015
    Posts
    467
    Character
    Cafe Miel
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Xiao_ View Post
    the correct use of cards is to give enhanced balance to the cutest member of your team
    nothing else
    Or Arrows to the DRG who pissed you off.
    (2)

  10. #20
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by LineageRazor View Post
    While I agree that the opener is the best place to do Enhanced if you're going to do Enhanced at all, don't lose sight of the fact that ALL FOUR DPS (not to mention tanks and healers, who do have their own openers if not quite as potent as a DPS's) are doing their openers at that point. I think that Expanded still wins out, there, enhancing all those openers by a little bit rather than one by a lot. Unless, again, that one is WAY ahead of the rest.

    But even if we allow for that case, I'd hardly consider that to be most cases, or even common.
    Yep I agree, that's why I said "when you don't have AoE balance".
    Thus I was merely comparing the other two inferior options.
    (0)

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