Quote Originally Posted by Fluffernuff View Post
Marking certainly helps establish control when a newbie wouldn't otherwise have it. Mechanically, it doesnt help much, but its a nice placebo. Think of it like.... that unhealthy comfort food we all have.
It also helps to have 1 almost dead things get ripped away on 1 target than having 3 barely damaged things running around on 3 targets.

.....Marking would also be better if people followed them pre-30. I have yet to have a group of level synced players follow a mark order in anything below Haukke. That gets really fun when people decide to burn down cap'n before his goons and then suddenly: dogs. newbie healers have fun with that one
Worse is the problem of Lv50 and 60 players not understanding the importance of a big (1) over a mob's head.

Using marks when they are mechanically unnecessary promotes bad play and decreases the impact of mechanically important marks.

Pre-30, the mobs that should be marked are
  • Tam-Tara: During final fight, Imps if DDs don't understand that they're shielding Galvanth
  • Copperbell Mines: During the slime fight, Ignore on the slime or bombs if necessary, (1) on the spriggan.
  • Copperbell Mines: The last boss so DDs don't waste time on the mobs chipping away at the wall
  • Toto-Rak: Graffias's Tail to stop it from turning the entire floor into a poison puddle