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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,183
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sigmar_Heldenhammer View Post
    marking targets
    Don't mark targets. Marking targets will make it easier to get into a situation where DDs and healers out-hate you, whether they follow the marks or not.

    These:
    Quote Originally Posted by Claire_Pendragon View Post
    your threat combo currently generates less threat every 2 GCDs than your AoE (overpower) does every 2 GCDs
    Quote Originally Posted by Launched View Post
    Flash/Overpower are 600 potency, way more than any dps can do even in single target at low levels. Keep your gear up to date and use those two skills a lot and you shouldn't have aggro problems.
    are how it is. Even syncked, they can't out-hate you if you use Flash/Overpower enough.

    Besides that, on the part of the DDs to make your job as tank easier, they should be DoTing secondary targets, casters should be AoEing, and anyone who doesn't have infinite resource for AoE should be switching to the highest health targets as the bars go down. With their hate spread around like this, there's nothing mathematically that they can do to pull things off you.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Rongway View Post
    Don't mark targets. Marking targets will make it easier to get into a situation where DDs and healers out-hate you, whether they follow the marks or not.
    Marking certainly helps establish control when a newbie wouldn't otherwise have it. Mechanically, it doesnt help much, but its a nice placebo. Think of it like.... that unhealthy comfort food we all have.
    It also helps to have 1 almost dead things get ripped away on 1 target than having 3 barely damaged things running around on 3 targets.

    .....Marking would also be better if people followed them pre-30. I have yet to have a group of level synced players follow a mark order in anything below Haukke. That gets really fun when people decide to burn down cap'n before his goons and then suddenly: dogs. newbie healers have fun with that one
    (0)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,183
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Fluffernuff View Post
    Marking certainly helps establish control when a newbie wouldn't otherwise have it. Mechanically, it doesnt help much, but its a nice placebo. Think of it like.... that unhealthy comfort food we all have.
    It also helps to have 1 almost dead things get ripped away on 1 target than having 3 barely damaged things running around on 3 targets.

    .....Marking would also be better if people followed them pre-30. I have yet to have a group of level synced players follow a mark order in anything below Haukke. That gets really fun when people decide to burn down cap'n before his goons and then suddenly: dogs. newbie healers have fun with that one
    Worse is the problem of Lv50 and 60 players not understanding the importance of a big (1) over a mob's head.

    Using marks when they are mechanically unnecessary promotes bad play and decreases the impact of mechanically important marks.

    Pre-30, the mobs that should be marked are
    • Tam-Tara: During final fight, Imps if DDs don't understand that they're shielding Galvanth
    • Copperbell Mines: During the slime fight, Ignore on the slime or bombs if necessary, (1) on the spriggan.
    • Copperbell Mines: The last boss so DDs don't waste time on the mobs chipping away at the wall
    • Toto-Rak: Graffias's Tail to stop it from turning the entire floor into a poison puddle
    (0)
    Error 3102 Club, Order of the 52nd Hour