Quote Originally Posted by Jandor View Post
I'd like picking stats to have some choice[...]
Which really just requires one thing: Stats need to be worth equally much.

That's the prerequisite for choice. Otherwise, it becomes a non-choice, as you'll just want to pick what's mathematically better - provided you can get it. That isn't restricted to stats either - you don't get to choose between healing each target individually or using AoE heals during triple cintamani, you either use AoE heals or people die. It only becomes a choice when both options are equally good.

After that, it's about whether the choice is an interesting one. Skill/Spell speed, in theory, is a very good stat in that regard - investing in it means you'll have to press buttons more often. If that comes out at the same result as pressing buttons less often but having those buttons have more impact, that would be great because it would present a viable, meaningful and interesting choice. That would really the ideal case, gameplay changes by investing in a different stat, but output doesn't. The moment output significantly changes, well...every black mage wants spell speed! That's how you turn a potentially great choice into a non-choice. Generally, though, I think every stat that affects gameplay is an interesting stat, while every stat that doesn't isn't and could well be done away with.