The leve system is the leve system. I have come to terms with it. I have not however come to terms with the system for actually getting leves. Since this game finds numerous other ways to squander my free time outside of "fun time" perhaps you friendly developers could find it in your heart to take my feedback under advisement.
This post is specific to the crafting leves, as I do not participate in the other leves, thus, I can't really expand on their interface. I do recall it being similarly annoying and essence vexing though.
1. Do we really need a menu showing each job?
2. Do we really need a sub menu showing 3 sets of levels?
3. Do we really need non descript cards that don't tell you anything without clicking on them to pop up yet another sub-sub-sub menu?
How about just laying it out there? When you click on the leve npc he brings up a big menu. On that menu it lists entries as follows
Job - Level - Leve Name - Reward - Location
Lets use a visual aid. Imagine a menu that looks slicker than this ASCII example:
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Job----------Level---LeveName-----------------Reward----------------Location--------------
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Goldsmith---40-----Unimplemented Dreams--10 Electrum Ingots----Camp Clandestine--
Goldsmith---35-----Wishful Thinking-----------3 Gold Ingots---------Camp Far-a-way----
Weaver------20-----Obtuse Ideas--------------12 Moko Grass---------Camp NoLevesHere
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You get the idea. This would effectively eliminate several menus and make a singular menu much more informative, expediting something. Since you guys shouldn't have to build a new server to change menus, this feels doable.
My challenge to you developers is to do this, please.