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  1. #51
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    While I disagree the melee items should be crafted I think horns should've dropped and been made into crafting/gathering tools to include other classes.
    (2)

  2. #52
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    88
    the funniest thing about this topic is that murugan and dr. mog actually agree with eachother and haven't seemed to realize it yet

    Btw are people still seriously playing this with skyrim out?
    (2)

  3. #53
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Adding craft aspect into Ifrit gear would only make thing harder, not easier. because it will require a work between figther + crafter, instead of just being fighter and you can get everything.

    if you don't want thing to be obtainable by anybody, then at least make it so that not pure DoW can get every best weapon by their own either. for fair.

    I think in the future they need to add some legendary weapon that obtainable only with a very hard work from group of DoW,DoH and DoL combine.

    eg. Need to got legendary rare material from gatherer, a rust lost weapon from very challenge NM that fighter can barely win, and in the end, need a rank 100 crafter to make it into top-tier weapon.



    (3)
    Last edited by Alise; 11-15-2011 at 05:41 PM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  4. #54
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    I'm pretty sure most people agree the current loot system for Ifrit sucks.

    The problem is, the idea proposed by Akuun also sucks.

    Let's see if what SE implements will suck too, because they're gonna do whatever they already have planned anyway.
    What exactly "sucks" about it, that non-endgame players can buy the loot? That has got to be the silliest excuse I have ever heard. So what if they do? How does that affect you? No one requires you to go buy it on the MW, you can get it through content you enjoy and so they can they.

    Why do you have to dictate to everyone how they progress through the game and obtain rewards?

    Furthermore, since you hopefully realize that the majority of best in slot gear is slotted crafted gear anyways then you know that in order to have the best gear in the game you do have to buy it.

    If we had craftable and sellable HNM drops back, then at least people in endgame would have an enjoyable option to make gil.

    As it is right now this is Craft Fantasy XIV, crafting is the best way to get gil and the only way to get the best items (which are all sellable/tradeable/craftable).

    In FFXI I farmed NM and HNM for gil because I don't enjoy crafting, why can't I have that option here? How does it harm you exactly?

    If other people like to craft, or farm sheep in Coerthas, or do any number of things for gil to buy items me and my LS can kill which they can't then why shouldn't we able to translate our hard work into gil by trading those mats or crafted items to them?

    Do you have any argument that isn't built in some absurd sense of elitism or complete misunderstanding of how this game even works?
    (2)
    Last edited by Murugan; 11-15-2011 at 05:55 PM.

  5. #55
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Okay, well, it seems like there's one main question we need to ask: Do we want the best gear to come from crafting or from raiding?

    If it's not coming from crafting, what's the point in leveling crafts to the maximum level? You could have crafting provide the second-best gear, but demand for that will usually be lower than the demand for the best gear, naturally. Besides, that leaves the crafting classes kinda out of the loop on the end game. Sure, they have materia, but SE's already implied that they don't want high level crafters to be one-trick-ponies. That was half of the point behind adding in materia to start with. So, crafting classes need something more than materia, and, realistically, they want to be involved in the endgame. Yes, that might be a bit of a generalization, but I don't think there are many out there who actively want to not be involved in the endgame; that much I think I can say with confidence.

    On the other hand, if it doesn't come from raiding, why raid? It could be said that the content itself is its own reward, but that would cut the lifetime of the content to days or weeks, not the months that SE needs between content patches. And that's assuming that people would even continue playing a game that gives no tangible reward for completing endgame content. Now, the typical reward for completing endgame content has become gear rewards. You can agree or disagree about whether this should be the case, but that doesn't change that it is the case.

    So, that leaves us with a conundrum. How do you keep the crafting classes in on the action without having the raiders feel unrewarded? Well, the old system of NMs dropping items that crafters turn into unique gear kept both groups occupied. On the other hand, this opened up the possibility of people getting gear that they haven't done the content for. It kinda cheapens the sense of accomplishment if your reward can be bought for a few mil. Of course, the only way to keep the gear off of the wards would be to make it and the mat for it Untradeable, but then how do you get it to the crafter?

    Now, then, there are two paths I'd like to see SE take for top-of-the-line gear, and both involve the mats being U/U. One would be to allow crafting through the trade window, but I don't see that happening anytime soon. Almost certainly not before 2.0, and I'd say it's a stretch even then. The other option, which I find more likely, is for the best gear to be slotted U/U gear made from U/U mats. As in, the best gear would go to those with the time and patience to get both their DoW/DoM and their DoH up to the cap. Better still if they have the means to multi-slot their gear, which should be. . . interesting.

    Anyways, this post wound up being longer than I expected, but I hope it inspires a bit of talk between the two sides.
    (2)

  6. #56
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Viridiana View Post
    Okay, well, it seems like there's one main question we need to ask: Do we want the best gear to come from crafting or from raiding?
    Both.


    (damn this character limit)
    (5)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #57
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Similar to the idea of the original poster, but have the item bound to the person when equipped.

    Make the gear regular, so that way a player can hold more than one, then when they trade it to another person, and the other equips it, the gear become Unique/Untradable. Also allow materia be able to be put into it, but the first materia is not 100% guaranteed.

    This way crafters are still useful, and cotent has a purpose.

    Just seems to me that it will have to be done this way, otherwise... what is the point of repeating dungeon runs for anythig other than the achievement of beating it?
    (0)

  8. #58
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    I'm personally a fan of being able to put materia on EX/RA gear, this way having taken up a crafter class yourself, will be desirable, even if you could never make HQ+3 with double materia stuff.
    (And do not allow an outsider to attach materia to your EX/RA gear, only yourself.)
    Quote Originally Posted by Grendel View Post
    the funniest thing about this topic is that murugan and dr. mog actually agree with eachother and haven't seemed to realize it yet

    Btw are people still seriously playing this with skyrim out?
    I hate sandbox RPGs like elder scrolls.
    Making a place filled with NPCs, just to kill or level up, and a mediocre story, that isn't that interesting, nor does it show any skill of the developers, is not my type of game.

    If everyone could be great story tellers, then everyone wouldn't be paying the good ones so much money.
    (1)
    Last edited by Claire_Pendragon; 11-15-2011 at 08:04 PM.

  9. #59
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Shoulda, woulda, coulda.

    Can't wait for Moogle fight!
    (3)

  10. #60
    Player
    kro's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Rachel Alucard
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Shoulda, woulda, coulda.

    Can't wait for Moogle fight!
    100+ wins and no axe or harpoon.

    If the drop system is the same on the moogle fight, I think I'll pass.
    (1)

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