
Originally Posted by
Murugan
I guess you don't care then how your people get drops. Are you sure you are an "endgame community"? Typically equitable and organized loot distribution is a large reason that people join endgame shells over say casual shells which spam content 24/7 and claim "endgame".
I mean I can sit in ul'dah with /shout and do the same thing, anyone can do this content, you might be the only one still bragging about livestreaming it but you aren't the only one killing him every day but I'd still rather be in an LS with others who I rely on and see as a team working towards shared goals and accomplishments.
Being able to help our members get the items they need most is a huge boon to this. Something they took away with the Ifrit fight. Now we break up into parties of 8 to spam this content, while repeatedly having to toss items we know each other could use and wish we could give to them.
So? We did the same thing in beta, it doesn't matter if all we can do is form groups then we may as well just be statics within a casual LS (I mean no offense if you run your LS as a "elite static group" based charity), or even not as part of an LS just pick ups.
Endgame LS have continuity, at least ours did until Ifrit. In darkhold or the world NM's we geared all our members with the drops they needed, and we prioritized those drops so that people got what they needed first and their participation was rewarded equitably.
This is how endgame has always worked in MMO's. Square Enix took that away from with us the way Ifrit's loot works. Personal loot lists? It is a slap in the face of anyone who has a real endgame community.
Rare loot is not unfair. Certain things should have rarity, but when they drop shouldn't we at least be able to decide who gets it?
I don't care about rarity. I care that myself, another lancer, a pugilist, a thaumaturge, a gladiator, an archer, a marauder and a fellow conjurer have all gotten multiple drops of Ifrit's Cane while a person who has been in our LS since almost the beginning, who carried this linkshell through tough times, who selflessly crafts and donates his time and resources for our linkshell cannot get a break on the drop he wants most.
If we had a loot system that worked, this man would have been the first person to have gotten what he wanted and everyone in our linkshell would have sat and applauded him because he deserved it.
Ditto for an archer who can't get bow she wants. A pugilist who had to watch countless others toss his drop before he finally got it. The list goes on... and I sit here wondering why all you can do is sneer at the fact that we were robbed of something in the game we enjoy: working as a team, and the pride in getting others the things we know they deserve.