Quote Originally Posted by Murugan View Post
You mistake your idea of sarcastic wit (singular), for free reign to condescendingly jeer at others in the endgame community who are making valid points about the shortcomings of the current loot system and its harmful effects on the community's ability to reasonably distribute rewards from content.

This current system harms endgame communities, and helps only those who equate luck and farming with elitism. Now I have played MMO endgames for years and I can handle the work, and I would gladly gear a hundred of my members before getting the item I want if it meant I could improve my linkshell. I don't care about the work, I don't care about rarity.

I care about Square Enix telling us "you can't have an endgame linkshell currently, we are taking that out of your hands. You are there to facilitate the formation of groups, and ultimately we are restricting you on this content so that you are no different from any chat channel including Ul'dah's /shout channel."

What of the people who have been in my LS for a solid year doing whatever qualified as endgame as a team? Showing up when we need them? There are many in my LS who are just that, and they despite their efforts have no luck at Ifrit. I can do nothing to help them get the rewards they want while I get those rewards for the 5th or 6th time and they drop into oblivion as I got them already in the first week.


Quote Originally Posted by Dakin View Post
Lets get back to the topic on hand. You run Ifrit with your super duper endgame LS, how does a craftable horn drop differ from a Need/Greed system in your situation? Both eliminate the second layer of RNG we currently have, but Need/Greed doesn't allow people to obtain the best gear in the game by purchasing it outright.
Why do you have to keep calling it Need for Greed? You realize we had a loot system that allowed people to pass items since launch right? Need for Greed is a specific type of loot system which I already explained, and explained why it is not a solution to fix all loot issues in this game (and could horribly screw things up if implemented like it is in many MMO's).

But anyways, you are right simply having a loot system and not a copy of the faction NM chest system (which made sense for that since people spent faction, and doesn't make sense for Ifrit since the entire group puts in equal effort/resources) would solve my main complaint that endgame loot distribution has been taken out of the hands of groups/linkshells.

But I'd still like to have at least some craftable NM drops because I feel it adds a layer to endgame by including crafters/HQ and extends the life of such content, by yes allowing the endgame community to profit. I feel that people in endgame, just like people who craft or gather should be allowed to profit off of their chosen playstyle. People desire endgame drops, and in XI our linkshell was made filthy rich off of this desire. That gil came from our hard work as a linkshell.

However, that completely ignores the fact that rather than making your objections to Akuun's suggestion you also had to wrongfully paint him as some "buy to win" casual "instant gratify-er", while defending the current inexcusable system we have now which has a myriad of issues harmful to the community.