

I did go back to watch the high end raids segment in the keynote before I posted my comment.He literally said that he is going back to having one difficulty on release during the keynote. Go back and watch it. He said during please look forward to it and the live letter that they are looking at doing something for HC raiders in odd patches. Guarantee you they are not going to launch 4.0 and then only give you what the current normal/story mode is until 4.1. They would lose anyone who cares about raiding at all.
Normal mode is going to go back to the coil days. Just wait and see.
Perhaps you should be the one going back to watch it again, because you must've heard something that wasn't actually mentioned.



Just wait and see it being a fiasco again. Just wait and see.He literally said that he is going back to having one difficulty on release during the keynote. Go back and watch it. He said during please look forward to it and the live letter that they are looking at doing something for HC raiders in odd patches. Guarantee you they are not going to launch 4.0 and then only give you what the current normal/story mode is until 4.1. They would lose anyone who cares about raiding at all.
Normal mode is going to go back to the coil days. Just wait and see.
Anyway, they even said the new Raid difficult is hard to explain because they're making changes to lessen the skill gap between "hardcore" players and "casual" players, so yeah, if you want exclusivity, you won't have it. By putting so much work into something a low percent of players actually play/enjoy, they would be just losing money, like they did in Coil days, hence the change in the 3.0 series.
Last edited by Fevelle; 10-19-2016 at 08:59 AM.
Balmung player and I have to agree, while part of my hardcore side laments the loss of the difficulty ultimately I think its for the best. Gordias and Midas to a lesser extent did alot of damage to the raiding community fracturing fc's and entire raiding populations overnight hitting walls like a1s, the insane a3s and a6s disappeared or server transferred to more populated raiding servers. That wasn't helpful to anybody. Plain and simple its absolute nonsense that we have to server transfer just to acomplish raiding that used to be accessible on most servers. Really I don't think the devs had much of a choice here.
Thanks to the tunning I can say the raiding community is slowly comming back.
Hope I'm proven wrong, but I think by Christmas the most capable raiders will be on hiatus, having cleared everything and with nothing left to do, waiting for 4.0, and the rest will still not be able to clear raid.
I know the difficulty has been lowered to try and encourage more people into raid, but unfortunately some of the new people just aren't ready for it. It's largely the fault of all other content being so faceroll you can just ham about doing whatever you like and it doesn't matter, then suddenly that no longer flies in raid
I also think The diffuculty level between all the content is huge, we have faceroll content, extreme primal, current raiding difficulty but not so hard, and the savage one we got with gordias who was very hard.
And about the faceroll dgn it's me ? or it's even easier than a solo jrpg the casual players is often playing ? it won't prepare anybody to the raid.
But when we have something harder like the big dragon boss at end of a realm reborn, it got nerfed.
Last edited by kensatsu; 10-30-2016 at 07:10 AM.
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