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  1. #1
    Player
    Loxguard's Avatar
    Join Date
    Jun 2016
    Posts
    20
    Character
    Loxguard Steelwall
    World
    Ultros
    Main Class
    Red Mage Lv 70

    Love the Creator Savage Tier Difficulty Tuning

    Just wanted to comment on how much this savage raid tier has really seemed to benefit the raiding community on my server. I've seen many new players try out savage raids, make progression, and have fun.

    Previous tiers, particularly Gordias, felt frustrating, but so far Creator savage has been great.

    Hope the devs keep up the good work!
    (5)

  2. #2
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I like the current tuning (especially after the mechanics dancing mess that was A8S), but it shouldn't have been given the Savage label. It feels more like a natural extension of the difficulty found in Final Coil.
    (0)

  3. #3
    Player
    Viridiana_Sovari's Avatar
    Join Date
    Oct 2013
    Posts
    65
    Character
    Veroth Ursuul
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    That is cool for you but most people who enjoyed previous savage tiers currently hate it. Plowing through an entire raid tier in less that 2 weeks on a relaxed raid schedule is simply not okay. The content drought for people who don't like mindlessly easy content is going to be really bad this time around. I understand that people there is a decent amount of people who found savage too hard and normal too easy, but the correct solution simply wasn't to delete savage difficulty in its entirety. The new tier doesn't deserve to be called savage. In my honest opinion that is what normal mode should have been from the start. But since they made a mindlessly easy version of normal mode to begin with, they can't remove it without that crowd complaining. The correct thing to do is not make everything mind numbingly easy so that people aren't so afraid to jump into raids. There needs to be a smoother difficulty curve than what we currently have.
    (4)

  4. #4
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Viridiana_Sovari View Post
    That is cool for you but most people who enjoyed previous savage tiers currently hate it. Plowing through an entire raid tier in less that 2 weeks on a relaxed raid schedule is simply not okay. The content drought for people who don't like mindlessly easy content is going to be really bad this time around. I understand that people there is a decent amount of people who found savage too hard and normal too easy, but the correct solution simply wasn't to delete savage difficulty in its entirety. The new tier doesn't deserve to be called savage. In my honest opinion that is what normal mode should have been from the start. But since they made a mindlessly easy version of normal mode to begin with, they can't remove it without that crowd complaining. The correct thing to do is not make everything mind numbingly easy so that people aren't so afraid to jump into raids. There needs to be a smoother difficulty curve than what we currently have.

    Well it is always the case of to easy for some to hard for others. there is no middle you can't win either way. So what do you do? make it "x" and if the majority are fine then its a win i guess,
    (1)

  5. #5
    Player
    Viridiana_Sovari's Avatar
    Join Date
    Oct 2013
    Posts
    65
    Character
    Veroth Ursuul
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Faeon View Post
    Well it is always the case of to easy for some to hard for others. there is no middle you can't win either way. So what do you do? make it "x" and if the majority are fine then its a win i guess,
    Not really. The people who feel the way I do and the communities we have built are a larger population of the max level player base then most people want to admit. If we don't have anything to do, we'll straight up leave. Rather people want to admit it or not that will have a huge impact on the games revenue which will affect how much casual content is released as well. There are plenty ways they could have added content at this difficulty level while leaving savage alone. Their approach this tier was simply wrong and moronic. If they continue this the game will lose a large portion of its max level player base that are subbed year round. I know people who are talking about quitting already, and a lot who are giving it until next raid tier at most.
    (0)

  6. #6
    Player
    Jeppo's Avatar
    Join Date
    Oct 2013
    Posts
    29
    Character
    Obo Jeppo
    World
    Lich
    Main Class
    Archer Lv 60
    Quote Originally Posted by Viridiana_Sovari View Post
    Not really. The people who feel the way I do and the communities we have built are a larger population of the max level player base then most people want to admit. If we don't have anything to do, we'll straight up leave. Rather people want to admit it or not that will have a huge impact on the games revenue which will affect how much casual content is released as well. There are plenty ways they could have added content at this difficulty level while leaving savage alone. Their approach this tier was simply wrong and moronic. If they continue this the game will lose a large portion of its max level player base that are subbed year round. I know people who are talking about quitting already, and a lot who are giving it until next raid tier at most.
    Whilst I understand where you are coming from, one could argue that those highly skilled players you speak of represent a very tiny portion of the player base (I would be surprised if it was more than 0.5%), and that extremely difficult content (Gordias, and to a lesser extent Midas) was tuned so hard, ~5% of the player base who were better than the Extreme primals and normal alexander, but not as good as the savage content (and never will be) were getting fed up with banging their heads against the difficulty wall and unsubbing.

    SE made a decision which was the lesser of the two evils. Better to lose 0.5% of the playerbase than 5% of it.

    You say that your communities have a large population of "max level player base". It's good that you have got on a server that has communities like that. The server I'm on, however don't have that luxury, and I suspect there are many other servers that are like that.
    (3)
    Last edited by Jeppo; 10-16-2016 at 06:08 AM.

  7. #7
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Viridiana_Sovari View Post
    Not really. The people who feel the way I do and the communities we have built are a larger population of the max level player base then most people want to admit. If we don't have anything to do, we'll straight up leave. Rather people want to admit it or not that will have a huge impact on the games revenue which will affect how much casual content is released as well. There are plenty ways they could have added content at this difficulty level while leaving savage alone. Their approach this tier was simply wrong and moronic. If they continue this the game will lose a large portion of its max level player base that are subbed year round. I know people who are talking about quitting already, and a lot who are giving it until next raid tier at most.
    Well, as far as I see it...

    First world Progression Groups are happy (Elysium complained about to less competition @ the end of midas Progression).
    Most People who couldn't raid while Gordias/Midas, because their groups got destroyed or they didn't find a group to join in time, are happy, since A9/A10 and even A11 are way better pugable than every single gordias/midas tier.
    The raid groups I know are very happy with Creator so far. Two of them cleared Sunday, another one is at A12 prog and another two are on A11 prog. None of those had more fun in Midas just because they needed 3 months or more to clear it.
    No one prolonged his sub out of joy, because he felt happy about doing another month of progression on A6S/A7S/A8S after failing 1,5 months.

    So you want to talk about people leaving this game? Because that was one reason to leave associated with gordias/midas specifically.
    Gordias/Midas led to server migration and/or player loss. Alexander has done the exact opposite so far (i.e. friends who changed server for midas/gordias prog regret now to have left many friends for something which you don't have to do anymore to be able to find a raid group).

    Also: So far 2-3(?) groups on Phoenix cleared that content while 10x, 100x or even 1000x of that are currently progressing.
    So you want to make that first number a big 0 again and make the pool of currently attempting groups half, a third or even a quarter of which it is right now.
    Sounds totally reasonable.
    (2)

  8. #8
    Player
    Viridiana_Sovari's Avatar
    Join Date
    Oct 2013
    Posts
    65
    Character
    Veroth Ursuul
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Neophyte View Post
    Snip
    Ask them how they feel in a couple months. It would be fine if we had more raid content around the corner. We don't. Its not like we get 4 man raid tiers every 2 or 3 months. We get 4 bosses to last 6 or 7. The tier is over for any decent groups and literally on farm mode for the next 7 months minimum given the early 2017 release date of Stormblood. I'm completely fine with having "midcore" content. But the answer isn't to take away content from the hardcore community. I have friends from my old server on Malboro who never beat a8s who are completely depressed by how easy this tier is. There is simply no longevity to it for anyone except people who approach it at an extremely casual level. Creator savage is what alex normal should have been the entire time. We didn't need more brain dead content. Everything else in the game is already there.
    (2)

  9. #9
    Player
    FunkYeahDragons's Avatar
    Join Date
    Jul 2015
    Posts
    467
    Character
    Cafe Miel
    World
    Faerie
    Main Class
    Astrologian Lv 80
    I'm hoping A11s-A12s are a level up in difficulty. I think A9s-A10s as fairly easy "foot in the door" type content is fine, because that easier stuff means that more is doable with subs and PUGs or new players.

    At least the EX difficulty is perfect. Have said it already, but I'm glad Sophia is nothing like NidEx. I learned never to touch a NidEx learning party as it would only be a lockout of wiping on Fang and Claw over and over. Many Sophia Ex parties I've been in get a clear or substantial progress.
    (0)

  10. #10
    Player
    Blim's Avatar
    Join Date
    Dec 2014
    Posts
    46
    Character
    Xine Erauqs
    World
    Tonberry
    Main Class
    Marauder Lv 60
    I think the current tuning is fine. IMO they could make it very slightly easier still.

    Although participation has increased somewhat, it is still very low numbers even on the JP data center where I am on. The failure rate for parties doing A10S in PF or RF is still extremely high. (Did 3 lockouts with a PF party to try help them clear yesterday, but still failed, even though they knew the mechanics). Alot of players still struggle with the mechanics.

    If SE wants to increase participation, better rewards are one way, but it also has to make it more manageable to play for the playerbase at large (ie. not just the extremely elite raiders). SE could make a time attack mode or some other conditions such as don't take more than X% of damage from mechanics for example for the really hardcore along with associated rewards for achieving it.

    Making content that only the 0.5% or so can do and clear is a huge waste of resources from a business standpoint. Definitely, the hardcore raiders are going to be unhappy, but SE is a business and it will not continue to make content that only 0.5% can play or clear.

    SE really only has 2 choices, cater to the 0.5% that doesn't justify the huge amount of resources put into development or the larger playerbase. The choice is fairly clear. For all the hooha about threatening to leave, this and that cause the tuning is too easy, this 0.5% subscription base is worth much less than retaining the 99.5% subscription base and even hopefully attracting new players. This a P2P game and maintaining a large sub base as well as attracting new players make better sense from a revenue perspective.

    If you're in a F2P game, then it would make sense, attracting the whales to spend as much as possible to clear absurdly difficult content with cash items that would assist the clear.

    SE has to balance these 2, and it has chosen to make it easier and more accessible to the larger community and (less skilled population - derogatory term according to these so called elite raiders) considering how the earlier savages broke up and raiding communities.

    I for one welcome this change and hope the RF will actually be much more active, so parties can form more easily and readily. As of now, the queues in RF and PF still take hours to form.
    (3)
    Last edited by Blim; 10-16-2016 at 07:43 AM.

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