I prever AV to Dzemael Darkhold. I really hate that second part after the first boss with lots of stupid frogs and exploding crystals.
I prever AV to Dzemael Darkhold. I really hate that second part after the first boss with lots of stupid frogs and exploding crystals.
Just adding most of my hate stems from when I ran it first back when the boss mechanics affected SMN/SCH pets. It's not fun to heal that place when your pet inevitably dies because you couldn't cleanse the debuff. They did fix it, but by then I already disliked it.
Wait till the day AV hard becomes a thing and watch as people scream out in horror!
Ping me a message in game if you still haven't gotten past this, I'll run ya through unsynced if ya want![]()
Lori takayama (phoenix)
The dungeon itself is not difficult. It is shitty player skills that made it SEEM difficult. I could run Aurum Vale with my friends all day. I love it. It is fun and it gives a lot of EXP. However, I've been in many DF parties in Aurum Vale where one or more of the following happened:
- tank does not properly hold enmity, so the mobs eat healer or a DPS
- tank does not pull correctly, or gets aggroed by the giant toad and gets pulled in and aggro more unintended enemies
- tank/healer/DPS does not stand in a safe place, and thus gets spotted by additional enemies
- tank/dps/healer stands in the acid pool
- in boss room, people eat the fruit at the wrong time
- in boss room, people eat the fruit that was supposed to be for the tank
- people fail to dodge Swing/Glower/Eye in cyclop boss room
- people not dodging Bad Breath correctly
To top that off, I've been in a party where:
- tank immediately left
- healer immediately left
or
- someone is badly undergeared
It's painful. It's grievous. But it's not the dungeon that does it, it's the players. I never back out when I roulette and get Aurum Vale. I make sure I'm the last one who leaves, if we must leave. Just because I feel sorry for abandoned players who get stuck in there because someone chickened out or was too impatient to see it through. However, I still prefer to run it with my friends, not strangers (if I have a choice.)
I used to go in there as a PLD to rescue my BRD friend who got stuck in there with 2 strangers because the tank was bad in holding aggro and left before reaching first boss room. I am main WHM and MNK. It was scary and I was so damn nervous taking there, because I never tanked there. But we finished it just fine. I even survived cyclop boss after my healer got killed from a random AoE mid-fight. The healer was moderately undergeared, too. It was a hard struggle for me because I'm a new tank, but we won.
Anyway, I personally feel that if just one or two members have some flaws which is not deadly to themselves, the party can still win. Just needs more patience and effort than average.
It is best to go with your friends so you feel at ease (and no one would bail on you) and the party is likely to have better teamwork.
Last edited by Aleczan; 10-12-2016 at 04:42 PM. Reason: length limit
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
AV itself is an easy dungeon. The complaints in this thread about it being "boring" or "uninteresting" or about the music are all a matter of opinion.
Players make the dungeon difficult. Going in under geared, or just ignoring mechanics because that is what they learned from doing the 50 and 60 dungeons. If people stopped being dumb, they would not have as hard a time as they do from the dungeon.
You spelled Dzemael Darkhold wrong.
They've already said they won't do hard versions of these. Can't find the quote again though.
Last edited by CUTS3R; 10-12-2016 at 08:37 PM.
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