Right now Culinarians don't have much compared to the other crafters. I am thinking if we could feed food to our squadron for different effects it could make culinarians more fun and profitable.
What I am thinking is allow us to feed food to our squadrons, with different food giving different effects.
Some example effects:
1. Healthy food can give permanent boosts to specific stats, with each such food being capped at 1-5 of a stat, with higher level food being able to increase more. Normal quality foods can only increase a stat by 0.5, while high quality foods can increase a stat by 1.0. For example, Sauteed Coeurl is a healthy food that can increase Physical stat, and because it is an "xyz" difficulty food, it can increase the Physical stat by up to 2 points. A squad person would have to eat 4x normal quality Sauteed Coeurl or, 2x HQ Sauteed Coeurl, or a combination of them to obtain the full 2 points.
2. Special food can give mission affinity squadron chemistry bonuses, whether with 100% chance at obtaining a specific bonus, x% chance, chance that scales depending on quality of food, and/or chance at different types of chemistry bonuses. A high RNG factor here can be used to ensure a large quantity of high level food are consumed as people try to reroll their squadron chemistry bonuses, but IMO, a moderate or even low RNG factor would still make Culinarians quite more profitable.
3. Dessert food can be used on the squadron for changing their physiology. It should be possible to feed your squadron a lot of cakes and other nutritionally empty foods and make them avoid exercise to increase body fat, and on the other side of the same coin, feed them healthy food and make them do regular exercise to reduce body fat. Not only that, once an excess of dessert foods are given to them, it should be possible for their stats to reflect their poor diet. Although not necessary, it would also be great if Culinarians could craft completely unhealthy foods such as a wide variety of alcoholic beverages and junk food, maybe even with expiration date timers or the ability to spike the food with poison, with the primary purpose of such items being to make your squadron inebriated, unhealthy, or even sickly. It should be possible that your squadron becomes so unhealthy they lose squadron levels and suffer from medical conditions that are reflective of the type of diet they have or of the types of poisons they have consumed. For example, a shriekshroom beer that not only intoxicates your squadron people, but can also have negative stat effects due to having been made of shriekshroom past expiration date and which have grown toxic mold that inhibits the body's metabolism and causes extreme cases of obesity, so people have an option to greatly accelerate the fattening process (and an option should be there to greatly accelerate fat loss). Once squadron people become sufficiently obese, it should unlock the option to place 4 star carpenter furniture in your barracks designed specifically for squadron you have fattened up. Although this kind of alternate progression will probably never result in rewards like doing squadrons normally, it will allow people to do more with their squadron which is a good thing in an MMO.
4. Culinarians should be able to cook in the barracks, and people should be able to eat at the same table with their squadron. Ideally, it should be possible to cook with your squadron, and if someone wanted to, he should be able to cook his own squadron. It is very wasteful that you can only dismiss your squadron due to the 8 squadron person limit. Consuming your own squadron should give bonus stats to other squadron who eat them, and if possible, even give permanent bonuses to the player character.
These are just some of the great ideas I have about improving the squadron experience. I will stop here because my other suggestions are not safe for work and would probably break some laws.