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  1. #1
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90

    Friendly ground effects

    Hello! Recently, one struggle I've had tanking is identifying friendly ground effects. My old "Don't stand in the bad" instincts are proving detrimental when I don't know which puddle of fire is actually bad.

    Does anybody know a good resource for friendly effects in this game and what they look like?
    (0)

  2. #2
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    It's pretty much just Sacred Soil, the WHM regen bubble, Astro thing, Doton, Shadowflare, Salted Earth, Leylines, and Flaming Arrow. Oh also Titan Egi puddle. You can stand in those (and should in the case of a few). Also a few boss-specific effects (Garuda EX comes to mind).

    The healer bubbles are all big obvious bubbles. There's like maybe one unfriendly bubble I can think of in the game (Alexander Prime).
    Doton is a brown puddle that looks like sand. It comes from a Ninja who is AOEing or screwed up their ninjutstu.
    Shadowflare and Salted Earth are dark puddles that put up a big bubble that disappears during the startup animation. Summoner and Dark knight, respectively. Part of their rotations.
    Flaming arrow is fiery ground. Bardz. Part of their rotation.
    Leylines is a magic circle that appears where the black mage was standing. Part of their rotation.
    Titan Egi is yellow barf on the ground that looks like what happens when you kill a Titan EX add. Used for trolling almost exclusively.

    Everything else is a pwn zone.
    (0)

  3. #3
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Another thought OP, if you know anyone with those jobs leveled you could always just ask them to cast it for you and see it for yourself.
    (2)

  4. #4
    Player
    Minseo's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    46
    Character
    Minseo Park
    World
    Adamantoise
    Main Class
    White Mage Lv 60
    (0)
    Last edited by Minseo; 10-09-2016 at 11:57 PM. Reason: I forgot a few whoops

  5. #5
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Assylum, Sacred Soil and Collective Unconscious (the WHM, SCH and AST bubbles mentioned in the previous post) are almost always meant for you to stand within them, so if you see them, try to do so unless they're poorly placed and you would move the boss too much.

    As for Shadow Flare, Flaming Arrow, Salted Earth and Doton, you don't necessarily have to stand within them yourself, but you should always try to keep the enemies' hitboxes within them, specially in an AoE situation. So if you see those spells, get all the enemies you can inside of that circle AoE! Most of them represent big damage, and in the case of DRK and BRD, also a cooldown that won't repeat for some time.

    As for what an enemy hitbox is... whenever you click or select an enemy, the circle beneath them defines the size of its hitbox. If that circle is touching the ground AoE, you're golden.
    (0)

  6. #6
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,162
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    In re: Collective Unconscious, the AST bubble, it's not just a damage reduction bubble; it also gives you a potent regen effect. If an AST uses it and misses you, he's hoping you'll take a moment to step into it for the regen buff because it'll allow him to spam Gravity for days while you sit near full health.


    In re: ground abilities in general, the only hostile ones I can think of that are used by trash mobs are ice puddles in Sohm Al and poison puddles in Amdapor Keep (Hard), which are easy to distinguish. So if you're tanking trash and you see a puddle that isn't poison or ice, just stand in it and note what it looks like, so that when you see it later on a boss you know to keep the boss in it.
    (0)
    Last edited by Rongway; 10-12-2016 at 08:19 AM.

  7. #7
    Player
    Rilo_Kiley's Avatar
    Join Date
    Oct 2016
    Posts
    2
    Character
    Rilo Kiley
    World
    Ultros
    Main Class
    Dark Knight Lv 70
    I've run into this problem before too, as you can see from the other replies there are a lot of ground effects to memorize.

    What I've done is just turn off all the friendly effects. I am aware of the disadvantages of this like not being able to see if you're standing in the healer bubble or the boss is in friendly AOE but as long as you're not moving about the map you should be fine.

    The advantages are being able to actually see whats going on and it helps my game run smoother. When your in a 24m raid and whm are spamming holy I can barley see through the other effects as to whats good/bad. Since only bad will show then you know without a doubt to move out of the way. I can even see the boss more clearly and its easier to tell visual cue like the cyclops in Aurum Vale for moves that don't have the giant telegraph on the ground. This option should be in your settings and there are also option to show *some* friendly effects (I'm not sure which ones) or none at all.
    (0)

  8. #8
    Player
    Khubla_Kha's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    114
    Character
    Khubla Kha
    World
    Adamantoise
    Main Class
    Archer Lv 56
    Just as an FYI, you can test out the nature of a ground effect by simply standing in it and looking to see if you gain a positive or negative status effect or if nothing at all happens. Sometimes it's fun to figure stuff out through experiencing it.

    Be adventurous! Test things out! We believe in you adventurer!
    (1)
    No matter where you go; there you are.