Quote Originally Posted by Shurrikhan View Post
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I would just say that the numbers they picked seem a bit low to even scale properly. The amount of skill speed that the average physical dps can have before it turns into a negative is really low tbh (like 600-700 on drg before it becomes negative? idk the exact numbers) and should be adjusted. It also does not help that our gear does not have any 'extra stats' to compensate for excessive stat builds or set bonuses. I'll utilize WoW as an example. There are trinkets (legendary items as well) or certain set bonuses that allow the player to generate extra resources like energy/focus or have a chance to get refunded a certain amount up on using skills. Such things kind of balance out the gearing system since honestly people dont care about BiS until their ilvl is at a certain point. If you're sitting at i200 and trying to gear up to 230, you're gonna take the piece that has acc/ss at 230 over the crit/det piece that is 215.