Quote Originally Posted by KitingGenbu View Post
Personally, until they fix skill speed and make it influence tp regain in combat, a lower gcd will only hinder tp classes vs help. Lower gcds in a game such as WoW work because the haste stat increases how fast main resources are restored naturally in combat, such as energy and focus. Its pretty funny how important the haste stat is in most mmorpgs that have it (FFXI included) but pretty much treated like cancer in this game for physical dps.
Natural TP generation and effects that generate bonus TP have been reduced by 20% but now tick at a rate equal to the (affected) player's GCD. Additionally, animation times now scale with attack speed. Done.

(50 per 2.5 = 60 per 3.0; only buffs attack speed regen after that, keeping it level with others.
TP dynamics (e.g. the difference between AoEing and standard ST dps) affect high-speed players more than others, but they also recover faster when under TP-refreshing effects.

(Fine detail fix: Abilities that give a set duration of extra TP generation (Spire, Goad) will now also supply the a remainder portion at the end of duration based duration before or after the first or final tick.)