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  1. #41
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Sil3ntxR3qui3m View Post
    I disagree. I'm sure they're out there, but I personally have never heard someone say the game-breaking thing for them was the long GCD. Yoshi-P said it was made that way so people could think about their moves in advance, if I'm not mistaken. I doubt they'll change it. I like things the way they are in terms of GCD.
    But the thing is you don't really have to think about them, the game does it for you with the little shinny combos ^^"
    (0)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  2. #42
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    No thanks. If you want a faster GCD, play a class that has one.

    MNK and NIN were made for the people like you that want a quicker rotation.
    (2)
    Last edited by Fynlar; 10-11-2016 at 08:29 PM.

  3. #43
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    This is only really an issue at low levels, it's barely noticeable with all the sks and ocds we have.
    (2)

  4. #44
    Player
    Kondor's Avatar
    Join Date
    Sep 2013
    Posts
    77
    Character
    Ania Chan
    World
    Moogle
    Main Class
    Conjurer Lv 100
    True point is what content you do. If you do only sastasha on your 15 lvl sync, you can feel bad about your GCD, but if you do Alexander Savage you don't have time to think about that because fight are so fast and you have bunch of skills between GCD.
    (1)

  5. #45
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Do you know how much of the battle system would then have to be rebalanced to work with the lower GCD?
    (1)

  6. #46
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Depends on if, and how big, the potential ability prune that the dev team is considering in 4.0 is. If classes are robbed of half or more of their abilities, then yeah, the global is just gonna be positively glacial. FWIW, there IS no "thinking" about your next move in a rotation-based game like this...there's not a whole lot of procs or whatnot that you have to be on the lookout for or could mess up if the GCD was faster.

    On the other hand, I know something like this would be a massive undertaking for the dev team, and extremely difficult for controller players and whatnot to get used to, so I don't really care if they change it or not. Faster globals work in other games by design; trying to retrofit it to XIV, a game admittedly programmed with things like a 3-second server sync for DoT ticks and whatnot, would probably be more trouble than it's worth. Redoing some low level gameplay so that it doesn't suck so bad would definitely help, though. I had to laugh at the person who said they've "never" seen anyone complain about XIV's global when trying the game out - do you never visit r/MMORPG? That's pretty much the biggest complaint there (note that the game is still positively received overall).
    (0)

  7. #47
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    Depends on if, and how big, the potential ability prune that the dev team is considering in 4.0 is. If classes are robbed of half or more of their abilities, then yeah, the global is just gonna be positively glacial. FWIW, there IS no "thinking" about your next move in a rotation-based game like this...there's not a whole lot of procs or whatnot that you have to be on the lookout for or could mess up if the GCD was faster.
    DRG gets shafted if SS is too high. Abilities clip horribly and you burn TP wildly. A faster GCD can also botch weaving if it is too fast.
    (1)

  8. #48
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    No please, ninja combos will be a hell.
    (1)

  9. #49
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Early level in general should be reworked, along with a few quality of life things.

    - MSQ redesigned pre-Ifrit to be less 'fetchy' (though admittedly I'm not entirely sure how to go about doing this)
    - Lv. 5 class quest should award you a ring that reduces GCD by -0.25s up until you reach Lv. 50 (I was going to say 30 but then I realize people won't have anywhere near enough skill/spell speed by then to offset the sudden jump in GCD as a result of losing the ring's effects, and while people still definitely won't have enough by level 50, you should have a lot more oGCDs to weave in between by then)
    - Add a FC buff/potion that allows use of Sprint without TP consumption outside of combat
    - Sprint cooldown halved when used within sanctuaries
    (0)

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