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  1. #31
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by AlexionSkylark View Post
    There is only ONE type of people I ever saw complaining about this: people who came from WoW and were pretty much used to the keyboard mashing a 1s GCD combat is, then came here and found the combat "slow and clunky".

    Thing is, they LIKED to mash buttons non-stop during combat, I figured it gave them a sense they were playing an action game instead of an RPG. Well, to each it's own, but after playing (and raiding in) WoW for 8 years, I don't miss AT ALL the 1s GCD.

    You people just like doing this

    I mean it's not an unreasonable complaint. Most people, including myself, had this problem at the beginning. It's not really fun to hit one button and then wait for 2.5 seconds until like level 40. When you start getting positionals and more oGCD skills it comes together, but early levels are dreadfully boring. Especially DRG.
    (4)

  2. #32
    Player

    Join Date
    Jun 2014
    Location
    Eos
    Posts
    251
    Quote Originally Posted by AzraelX View Post
    I love FF14 , but I feel the only thing it is lacking is the much slower combat pace compared to more modern MMOs. I feel that is a missed opportunity and the slower pace combat drives potential customers away. Yoshi comments that he wants to stay modern and current to meet the industry’s demands. I believe a game wide reduction of GCD of 1.5 that applies to all players and bosses will make the game play more engaging, less clunky, fast faced, and much more modernized.
    yes please
    (1)

  3. #33
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    If the GCD would be decreased wouldn't it mean that content would have to be adjusted to the new pacing of the combat? If so I guess they won't do it since it would require alot of work.
    (1)

  4. #34
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,461
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Healing on a console with a 2.5 GCD would not see an improvement, it already takes a moment to cycle through the target list to cast a heal. If they wanted to speed up healing, reducing the cast times of some of the larger heals would be a start.
    (0)

  5. #35
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,380
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    TP regeneration would have to be reworked along with aggro generation
    (0)

  6. #36
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    Having played older games (pwi comes in mind) and being able to have assassins healing themselves while soloing nearly every content due to the insane speed when geared correctly was something I always enjoyed. But sadly as the time went by more and more games adjusting to the slower pace game style. Would I love to see SE implementing instant cast/extreme speeds etc? yes but I do understand and see that it won't work for ffxiv. I've never played wow therefore I can't say anything about the combat.
    (0)

  7. #37
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    To those who think faster combat speed means button mashing, look at Diablo and other like ARPGs. There is no button mashing in ARPGs, if you button mash you are just going to die. Also there are many jobs in FF who SHOULD be attacking fast, Ninja and Rogue being two notable ones. Why would you want a slow Ninja?
    (0)

  8. #38
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Chiramu View Post
    To those who think faster combat speed means button mashing, look at Diablo and other like ARPGs. There is no button mashing in ARPGs, if you button mash you are just going to die. Also there are many jobs in FF who SHOULD be attacking fast, Ninja and Rogue being two notable ones. Why would you want a slow Ninja?
    The two jobs in the game right now where it makes sense to have a faster gcd(monk and ninja) already have a faster gcd.
    (2)

  9. #39
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Dzian View Post
    i'd much prefer a slower system that put some weight behind its skills. 1.23 had a pretty good system. was much more popular than this one in beta
    Auto-attack killed the fun at the beginning of a battle. It was better before auto-attack (1.20 ?), where you used skills to build up TP instead of waiting until the auto-attack build up the TP.

    Quote Originally Posted by Chiramu View Post
    To those who think faster combat speed means button mashing, look at Diablo and other like ARPGs. There is no button mashing in ARPGs, if you button mash you are just going to die. Also there are many jobs in FF who SHOULD be attacking fast, Ninja and Rogue being two notable ones. Why would you want a slow Ninja?
    Ninja is already not slow, if played good.
    Also, faster speed = increased TP consume
    (0)
    Last edited by Felis; 10-11-2016 at 04:04 PM.

  10. #40
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    I like the speed but what I would love is getting rid of animation lock so that we can weave a lot more effectively.
    (2)

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