Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 56
  1. #31
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Teraluna View Post
    The complete removal of rng from the Ast skill set.......oh wait, that was just a dream.
    Making it non RNG will make the job way too strong and no one would pick any other job in raids.
    I'm glad they let Ewer and Spire as AOE cards as those are pretty common.
    Thanks to the buff where some skills are 30 seconds, I don't see any problems with it being RNG right now.
    I'm also glad they fixed AST Noct stance to where I've officially shelved SCH for AST because I wanted to be shield AST to begin with.
    Too strong or not, I'm having so much fun with AST than I did in 3.0 so that's my thing for this topic. Finally fixed.
    (5)

  2. #32
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    http://forum.square-enix.com/ffxiv/t...669#post268669

    http://forum.square-enix.com/ffxiv/t...415#post272415

    etc... through the 1.0 forums . If any of my posts back then directly contributed to some change, or those things were in the works already, I have no idea. That whole thread and many others were full of ideas that actually came to be actual things though. I still think they overuse rocky surfaces. lol
    (1)
    Last edited by Imoen; 10-10-2016 at 01:47 AM.
    Me: "Aww man I'm clicking all the wrong buttons tonight!"
    Friend: "You're i190, you can't click a wrong button unless it is no buttons"
    Me: "lol"

  3. #33
    Player
    Aivi_lo's Avatar
    Join Date
    Jan 2015
    Posts
    739
    Character
    Aivi Kupo
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    That the cash shop would not have exclusives and would only sell items that had already been obtainable in game.... Oh wait.... Nope, they added more at increasing expense...
    (2)

  4. #34
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Paladin offensive combo (Royal Authority).
    (1)

  5. #35
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    -Dyeable relic gear.
    -Y'shtola's HW hair. This is something I wanted back from the start of 2.0 but never actually imagined would be created into a real deal, but once HW rolled around it suddenly felt extremely feasible and I was waiting ever since.
    -Tribal-themed gear.
    -Changing poses, including changing /doze poses.
    -Gpose updates. All that's really missing now from what I hoped for is a total free camera, but it's pretty damn good as it is. I'd still hope for maybe the ability to more easily and accurately travel through the motions of an emote when trying to pause it.


    That's all I can think of for now but the biggest thing they could do for me right now is permit the creation of more than 8 characters per server.
    (3)

  6. #36
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Colorful View Post
    Ninja's mudra fix.
    What was the fix? I haven't paid close attention to NIN, but as far as I can see it's Mudra works like it did before?

    For OP: I don't think anything that I have requested has been implemented
    (0)

  7. #37
    Player
    Terrini's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,327
    Character
    Terrini Littlebottom
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kaurie View Post
    What was the fix? I haven't paid close attention to NIN, but as far as I can see it's Mudra works like it did before?

    For OP: I don't think anything that I have requested has been implemented
    There used to be a long wait/lag time between each mudra that made Ninja hard and clunky to play, so they "removed the lag" which is the fix in question
    (1)
    ~Terra-chan~

  8. #38
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Terrini View Post
    There used to be a long wait/lag time between each mudra that made Ninja hard and clunky to play, so they "removed the lag" which is the fix in question
    Thanks for the quick reply! Still seems quite laggy to me. When did this fix come through? This Mudra lag is a big reason why I don't play it.
    (0)

  9. #39
    Player
    Terrini's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,327
    Character
    Terrini Littlebottom
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    It came out before heavensward and before I really started to play it, but I think there was actually a cooldown on using the mudra hand motions so if you were trying to do the full set of three, you might accidently skip the second and completely screw it up more often. I'm the type to follow threads a lot and I saw the complaint thread and relief once they actually made it useful.
    (1)
    ~Terra-chan~

  10. #40
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Terrini View Post
    It came out before heavensward and before I really started to play it, but I think there was actually a cooldown on using the mudra hand motions so if you were trying to do the full set of three, you might accidently skip the second and completely screw it up more often. I'm the type to follow threads a lot and I saw the complaint thread and relief once they actually made it useful.
    Hmm. Well, I played NIN more prior to Heavensward, so I'll take your word for it. However, I have played it some post-expansion and I still have that same issue with skipping the 2nd and having mudra lag.
    (0)

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast