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  1. #11
    Player
    Fiosha_Maureiba's Avatar
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    Mar 2011
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    Ul'dah -> Gridania
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    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I like your suggestion in regards to not implementing or considering the pet until 2.0. Balance Dragoon now around the other jobs. And should the level cap increase, reconsider job quests that unlock new abilities and/or a wyvern pet.

    And I do understand that need to want to express your ideas and get them out somewhere that can be shared. Yoshida and others know all too well that ideas should not be left alone in a realm that cannot be touched.
    (1)

  2. #12
    Player
    Fiosha_Maureiba's Avatar
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    Mar 2011
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    Ul'dah -> Gridania
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    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Looking back at the topic and considering Yoshida's thoughts on this at this time...

    I think that if a Dragoon were to have a pet, that the abilities the Dragoon would be doing anyway would have bonuses.

    Weapon Skill 3 has deals damage, triggers wyvern breath, has moderate cooldown as to not be spammed.
    A combo from Weapon Skill 1 to Weapon Skill 3 boosts the wyvern's breath attack (combo of choice).
    A combo from Weapon Skill 2 to Weapon Skill 3 causes wyvern's breath attack to AoE.
    A combo from Weapon Skill 1 to Weapon Skill 4 ignores defense when attacking (use while WS3 on CD or if wyvern dies).
    Wyvern pet dies, Dragoon still has a damage output comparable to other DDs. If wyvern is alive and proper abilities used, Dragoon has the capacity to easily do more damage than other DDs.

    *attempts to toss the idea out there like a frisbee, but it gets shot down by bbqsauce arrows*
    (1)

  3. #13
    Player Andrien's Avatar
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    Mar 2011
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    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I prefer the traditional Dragoon that can do everything by itself without a wyvern.
    (6)
    Last edited by Andrien; 11-15-2011 at 07:39 AM.

  4. #14
    Player
    Aion's Avatar
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    Mar 2011
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    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    what is this obsession on having pet??? just wait for pet class, having pet doesnt make the Dragoon job more interesting, nuff said
    (6)
    Aion Zwei - Masamune

  5. #15
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dreadnought View Post
    the difference is no ones stats changed on whether or not the pet was called. if your wyvern died then you were gimped, if carby died you needed to get the hell out of there lol
    This is what I never understood, Dragoon itself was a powerful job, the Wyvern enhanced that power, but if you lost the Wyvern you weren't gimped or hindered unless you were solo, which the Wyvern was a source of healing for you, but with a wyvern out, your Jumps were enhanced but even without a wyvern, Soul and Spirit jump were pretty damn good, granted you yourself weren't gimped lol. (I.e you didn't burn from 30 - 95.)

    Quote Originally Posted by Corrderio View Post
    I wonder if Yoshida regrets ever mentioning the wyvren thing...
    I'm pretty sure he regrets even being linked to this game project with how this community is lol.

    Quote Originally Posted by Andrien View Post
    I prefer the traditional Dragoon that can do everything by itself without a wyvern.
    So you prefer just a job that can only attack with a spear and use the jump ability? (That's the classic one.) FFXI's Dragoon did everything the classic one did and more due to having a Wyvern to enhance it's power.

    Quote Originally Posted by Aion View Post
    what is this obsession on having pet??? just wait for pet class, having pet doesnt make the Dragoon job more interesting, nuff said
    That's subjective honestly, since realistically a Dragoon is nothing different from a Marauder, the only thing it would do differently is being able to Jump as an attack. Having a pet with Dragoon was just a different take on the job (which they've always fought along side and against Dragons traditionally.)
    (1)

  6. #16
    Player Andrien's Avatar
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    Mar 2011
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    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jennestia View Post
    So you prefer just a job that can only attack with a spear and use the jump ability? (That's the classic one.) FFXI's Dragoon did everything the classic one did and more due to having a Wyvern to enhance it's power.
    I suggest you read up here to learn more.
    http://www.ffcompendium.com/h/jobs/dragoon.shtml

    You might want to look at this to while you're at it. It is very educational.


    As you can see, FF11 Dragoon actually did less, even with a wyvern..
    (2)
    Last edited by Andrien; 11-15-2011 at 09:32 AM.

  7. #17
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
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    132
    If they're going to create a pet/mount system where we can fight with our chocobos, then just make a pet/mount wyvern that is exclusive to Dragoons and has the same penalties/benefits as fighting with some other type of pet/mount. That way people who want to be FFXI traditionalists can have their wyvern and it won't affect the balancing of the class at all because it will be part of a system that is available to all classes.
    (0)

  8. #18
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Andrien View Post
    I suggest you read up here to learn more.
    The classic Dragoon could only use the Jump command, this is what set them apart from the others and always been one of the more unique Jobs to exist, much like Summoner set itself apart from black mage by having cinematic destruction -- Throughout FF history they added on abilities and power to the Dragoon job, which adding a wyvern was yet another addition to it and given that FFXI was released in 2002, Dragoon in 2003, that falls in line with "classic" if you consider Freya's playstyle "traditional".

    When you generally hear classic, you're immediately think of the first set of Dragoons, which wasn't that different aside being able to Jump which was always calculated as a critical type hit.
    (1)
    Last edited by Jennestia; 11-15-2011 at 09:37 AM.

  9. #19
    Player
    Suirieko's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    FFXI's Dragoon is essentially the same as dragoons before them, the only different is XI Dragoon has a wyvern. That's about it. Jumps have always been one of their main source of damage. XI's DRG, in a way, could function without the wyvern, especially if you're strictly meleeing.

    When you're in Dynamis, and you're a melee DRG, y ou're very likely to lose your wyvern early on. Same with Einherjar, same with most of the endgame events due to heavy AoE damage, that wyverns won't be able due to this.

    XI's DRGs have Jumps. Past dragoons have jumps.

    XI's DRGs uses spear. Past Dragoons uses spears.

    So what's the different? XI's DRGs have wyverns for pet. Past Dragoons don't have it. Take away the wyverns, they're almost identical, except obviously built to support for MMORPG settings.

    Dragoons, int he older game uses jump instead of fight for their source of damage. If anything, FFXI's Dragoon is similar to FF TActics Dragoon, but overall, they're the same as traditional Dragoons.

    Edit: Also, In this sense, FFXI's DRG is very similar to Freya. She has jumps, and she has standard fighting and so on.

    It perplexes me that people thought that Dragoons in FFXI are useless without the wyvern. Yes. Wyvern gives Dragoon extra boost, but can Dragoons fight efficiently without wyverns? Oh God Yes. The exception is the mage subs, but face it, the subjobs thing is more so FFXI's unique trait than Dragoon itself. IF you take the wyvern away, Dragoons are almost exactly similar to dragoons before FFXI.

    Just that their new abilities give Dragoons even more boost WITh the wyverns out.
    (4)
    Last edited by Suirieko; 11-15-2011 at 09:42 AM.
    Suirieko Mizukoshi of Excalibur Lamia


  10. #20
    Player
    Aion's Avatar
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    Mar 2011
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    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Jennestia View Post
    This is what I never understood, Dragoon itself was a powerful job, the Wyvern enhanced that power, but if you lost the Wyvern you weren't gimped or hindered unless you were solo, which the Wyvern was a source of healing for you, but with a wyvern out, your Jumps were enhanced but even without a wyvern, Soul and Spirit jump were pretty damn good, granted you yourself weren't gimped lol. (I.e you didn't burn from 30 - 95.)



    I'm pretty sure he regrets even being linked to this game project with how this community is lol.



    So you prefer just a job that can only attack with a spear and use the jump ability? (That's the classic one.) FFXI's Dragoon did everything the classic one did and more due to having a Wyvern to enhance it's power.



    That's subjective honestly, since realistically a Dragoon is nothing different from a Marauder, the only thing it would do differently is being able to Jump as an attack. Having a pet with Dragoon was just a different take on the job (which they've always fought along side and against Dragons traditionally.)
    please be consistent

    and as I recall, Marauder is using axe,no?
    (1)
    Aion Zwei - Masamune

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