I suggest you read up here to learn more.
http://www.ffcompendium.com/h/jobs/dragoon.shtml
You might want to look at this to while you're at it. It is very educational.
As you can see, FF11 Dragoon actually did less, even with a wyvern..
I suggest you read up here to learn more.
http://www.ffcompendium.com/h/jobs/dragoon.shtml
You might want to look at this to while you're at it. It is very educational.
As you can see, FF11 Dragoon actually did less, even with a wyvern..
Last edited by Andrien; 11-15-2011 at 09:32 AM.
The classic Dragoon could only use the Jump command, this is what set them apart from the others and always been one of the more unique Jobs to exist, much like Summoner set itself apart from black mage by having cinematic destruction -- Throughout FF history they added on abilities and power to the Dragoon job, which adding a wyvern was yet another addition to it and given that FFXI was released in 2002, Dragoon in 2003, that falls in line with "classic" if you consider Freya's playstyle "traditional".
When you generally hear classic, you're immediately think of the first set of Dragoons, which wasn't that different aside being able to Jump which was always calculated as a critical type hit.
Last edited by Jennestia; 11-15-2011 at 09:37 AM.
I see where you're coming at, lets go beyond FF11.. Say FF12RW, and FF13 the character Fang.The classic Dragoon could only use the Jump command, this is what set them apart from the others and always been one of the more unique Jobs to exist, much like Summoner set itself apart from black mage by having cinematic destruction -- Throughout FF history they added on abilities and power to the Dragoon job, which adding a wyvern was yet another addition to it and given that FFXI was released in 2002, Dragoon in 2003, that falls in line with "classic" if you consider Freya's playstyle "traditional".
When you generally hear classic, you're immediately think of the first set of Dragoons, which wasn't that different aside being able to Jump which was always calculated as a critical type hit.
Main point across, The wyvern in FF11 added nothing new that the Dragoon in the past could already do. In fact it did less. When that wyvern dies, there goes all the breath attacks/dps with it.
I don't want that. I personally don't want DRG to be turned into a pet class.
Last edited by Andrien; 11-15-2011 at 09:48 AM.
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