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  1. #51
    Player
    Jet_Vermilion's Avatar
    Join Date
    May 2016
    Location
    Gridania
    Posts
    9
    Character
    Jet Vermilion
    World
    Cactuar
    Main Class
    Rogue Lv 60
    It's sad, but, outside of SCH/SMN, XIV really isn't fond of jacks-of-all. The thing that probably kills the dream the most is the lackluster typing of equipment; equipment pretty much locks you inside of your role with utterly no boosts to outside/secondary parameters whatsoever, ensuring any 'cross role' you attempt fails horribly. I'm a 213 PLD who heals for as much as a 27 WHM, because absolutely no Fending gear boosts healing in any way outside of materia. And white magic is seriously one of the most basic tenants of being a Paladin.
    (1)
    -"Well, you try going by Jeanaux Vermillont and see how many Hyurs can spell it."

  2. #52
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    One of the new jobs will almost certainly be native to Ala Mhigo. Of the Jobs most people are discussing, only maybe Dancer would fit if not Red Mage. SAM certainly wouldn't.
    (1)

  3. #53
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    I'd expect Red Mage to still get some MP management, if only because the other casters already have a form of it (BLM being an extreme case)

    The Buffs Double and Triple might be likely to return since they were in the game since 2.5 and fit the RDM nicely, but those would either had to be timed or the spells would have to be weakened to compensate (which might be appropriate).

    The En-spells are still something I want to see in this game. But I;d imagine that they would had to be reworked into different effects somehow or be used akin to BoTD or Enochian (as in Needed to proc other skills), which is possible if they want to fold Magic Knight into this

    As for Crossclassing the afmormentioned Double/Triple. remember that the expansion is also changing that system so we might see some Job skills in this pool (though on the other hand Something like Double, Triple or Lightspeed would be very OP on a BLM, Convert on a healer, or Manawall/ward on a tank so chances are slim)
    (0)

  4. #54
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jet_Vermilion View Post
    . I'm a 213 PLD who heals for as much as a 27 WHM, because absolutely no Fending gear boosts healing in any way outside of materia. And white magic is seriously one of the most basic tenants of being a Paladin.
    the undeniable, embarrassing truth about that, is when you dump all your skill bonus points into mind and equip healer accessories, revel in the 20 more hp that cure will grant you! Because, oh right, thats based on your weapons damage type? not magical? same flat stat it had when you were using a weathered shortsword! it would at least deal as much as a blm physik if it had magic damage. UYeah i experimented alot with stuff like this, im telling you that one made me saddest. That and finding out riot blade gave a flat amount, not based on str/damage or your mp max.
    (2)

  5. #55
    Player
    AutumnHarvestwind's Avatar
    Join Date
    May 2015
    Location
    Limsa Lomisa
    Posts
    99
    Character
    Autumn Harvestwind
    World
    Lamia
    Main Class
    Conjurer Lv 90
    Isn't Stormblood supposed to have a full game worth of content? Maybe this also entails a full leveling of a class to 30, rather than just starting at 30, do forgive me if I am misunderstanding ( also typing with a broken keyboard is kind of hard lol). We could also have a new starting area too if that's the case. But again, this is prefaced with me maybe not understanding something (disclaimer). I mean redmage could be a job, but they could have "fencer" as a class and do what they did with sch/smn and have like... runefencer and then rdm?
    another thing... but this would probably include a huge reworking of the system, I presume, but they could daul spec the class itself and have people be able to have a strong support rdm, or a dps rdm, or even tank rdm. But again that sounds like a lot of work. So that's more me getting really fanciful with my speculations lolol.
    Even if the redmage is the jack of all trades, and that necessarily doesn't mean it will be such a class in the game, it would still be interesting to see how they would implement a classic (puns anyone? no?oh...). Like a few of you mentioned, a LOT of us who have played ffxi (myself included, I mained a RDM for a bit before switching to whm) are assuming it will be something similar to that when we really should give it a fair chance. FFXI and XIV are two different games, though I personally think they could include some sort of enfeebling or something
    (0)

  6. #56
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by AutumnHarvestwind View Post
    Isn't Stormblood supposed to have a full game worth of content? Maybe this also entails a full leveling of a class to 30, rather than just starting at 30, do forgive me if I am misunderstanding ( also typing with a broken keyboard is kind of hard lol).
    It is, but but I think they can meet that criteria without having everyone go back to level 1 (which they don't seem to want to do), since the expansion would likely include

    • A new Deep Dungeon
    • Eureka for exploratory missions
    • Several new dungeons and trials starting in at least level 60
    • Several sidestories
    • 6-7 new zones of similar scale to HW
    • 2 new raids, one casual for 24 people and 1 mid-to-hardcore for a standard party of 8
    • And possibly new tweaks to existing content and new content we've never seen before
    • Plus 3-4 new Jobs
    While most of that will be doled out in patches I'd think that would be enough to count as a whole game, Though I think there is a slight possibility for dungeons starting anywhere form 30 to 50 for those that don't have HW
    (1)
    Last edited by Morningstar1337; 10-21-2016 at 04:24 AM.

  7. #57
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Its worth mentioning that that they said the same thing about HW when they said 'full game worth of content' so we probably want to look at HW to set our expectations, at least more so than ARR.
    (2)

  8. #58
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Morningstar1337 View Post
    • Eureka for exploratory missions
    It's worth noting that Eureka isn't going to be like the Diadem despite Yoshi mentioning exploratory missions. Yoshi said they were taking what they learnt from the Diadem to make Eureka, but Eureka is actually an open-world region with 72hr HNM spawns and a dedicated area for the new relic quest series. It's something entirely new that we haven't seen before and effectively an open-world endgame region. Few people seem to have picked up on what he actually said; they just heard 'exploratory mission' and categorised it as Diadem 2.0. It was probably the most interesting part of the keynote IMO as it indicates a rather significant change of focus for open world content.

    As for the 'full game worth of content' I believe this was used for Heavensward to describe its quest content primarily. The Heavensward story and sidequests took a long time to get through if you were actually watching the cutscenes. I expect they mean it in the same way for 4.0. Essentially the expansion's content will keep you busy for as long as a regular standalone game purchase would, which justifies the box price of the expansion.
    (0)

  9. #59
    Player
    PogueX's Avatar
    Join Date
    Feb 2015
    Posts
    190
    Character
    Ivar Lyfjaberg
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Honestly I don't think she is a dancer. It would be rather ridiculous dancing in battle , unless they are healing or buffing. Never in FF did dancers break out into martial arts moves to fight. Like Mog from FF6 who used a lance as a weapon or in FF5 they used swords. So I don't know why people think dancer

    The end where the WOL turns bluish and she turns red makes me think red mage. But if that were the case we would see her actually cast spells rather than fight

    Personally I would like mystic knight or Geomancer as jobs, mystic knight would be a fun mechanic cause they cast spells on their rapiers so for certain situations like DPSing you buff your weapon with fire, or for DOT you cast lighting or Ice for tanking and so forth

    Really though the trailer tells us nothing of what job is next, Yoshida is going to make us wait for it
    (0)
    Last edited by PogueX; 10-21-2016 at 11:50 AM.

  10. #60
    Player
    WhiteArchmage's Avatar
    Join Date
    Jun 2015
    Posts
    1,458
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 100
    Psst, this thread was not about the woman in the trailer (and your comments about being ridiculous dancing in battle...well, give capoeira a look some time), it's about Alisae, and I think we all agree Alisae isn't the woman in the Stormblood trailer
    (2)

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