During 1.0 I was stoked when CC/AV were added. They were actually really fun, and relied on tactics, coordination and team work. Flash-forward to 2.0 and they're a massive disappointment. We planned 'raid days' around running these dungeons and I never felt bored.

Did you like these dungeons? Splitting the party, discussing how may stacks the heals can handle, risking that extra pull, stacking Fire Monks to annihilate the final boss and separating the ranged from melee, the 'Sweet spot' for cyclops.......