Quote Originally Posted by dragonseth07 View Post
Well, yeah. Just release a new raid that doesn't drop better gear. People would still run that, right? :P
I would. Upward progression is just one way to run an MMO.


FFXI had the same level cap for years and never suffered for it, though it had other issues that kept it back once WOW took over the market. Gear would last for years once you obtained it, though you might have two to five different peaces of gear for each slot for macro swaps for different spells or weapon skills. But it also had a more complex stat system than the one stat per class we have now.

A Pld could tank hits in Vit gear but swap to Str/acc for WS or when off tanking and approach the DPS of the DD classes though not quite get there due to JA differences. Or keep mind gear on hand for heals and soloing as Pld/rdm for stoneskin. Or int gear for... Ok so there where some things that didn't work.

A grind like the relics would have felt worthwhile in that kind of system, in this it's just a glamour.

Now, this game has a lot more dungeon/raids than FFXI had so there is an argument to be had that gear needs to be made obsolete to make them rewarding, but a more complex stat system would at least make them last longer.