Quote Originally Posted by Blim View Post
I've played both WAR and DRK and to me, WAR beats DRK in terms of interactivity and fun. I was really enthusiastic about DRK for a while, but it soon got boring for me compared to WAR. (At least to me, that's how it felt).

Reason why I prefer WAR.

1. Ability to animation cancel alot of my attacks (DRK lacks this ability)
2. Mitigation and healing on demand for WAR (inner beasts/fell cleaves)
3. DRK attacks just look flashy to me but in terms of the visceral feel of raw power, doesn't compare to a WAR
4. Off GCD stance swaps for WAR (allows for alot stance dancing)
5. Able to cycle though defensive cooldowns (almst permanently) as a WAR if you know how to time your attacks, inner beasts and CDs
6. Alot more engaging because you literally need to KNOW the fight inside and out as well as group DPS to maximize the use of your inner beasts, CDs, bserserk combos lest you run out of time or enter phase transitions earlier than anticipated
7. High level of survivability for WAR
8. Fantastic aggro generation if you know how to pair up a variety of skills together
9. Mobility? Not an issue (if you're just comparing plunge, I think that's a wrong view to take. Plunge isn't a mobility skill although that's what people think it is. It is the DRK's form of anti-knockback just as WAR has Holmgang)
Thanks! I see your point, however, after having played warrior and watched a lot of vids/guides/replays about him, I still remain somewhat unconvinced.
What's this animation cancel you're talking about? I may have experienced it, but could you clarify with an example, please?