WAR + WAR combo isn't bad. It just works against the best team composition of which you normally want DRK to put up int down for the most part. It's also the main reason why MNK isn't a popular choice to do the best runs.
Wow. That was enlightening. I'm pretty sure now that I'll switch to DRK (once I get those 100 quests done, goddamit!). It appeals to me that you can control ebb and flow of the battle and you don't have to be a total slave to the encounter, apart from popping CDs on tank-busters. Thanks again! I'll be waiting for more answers!
From what I felt after reading this, DRK does seem to be the most suitable tank class for your preferences.
It has bloodweapon, which decreases your GCD delay by 10% and the most amount of OGCD attacks between the tanks with low cooldowns for singletarget or aoe situations( 6 on DRK vs 3 on PLD vs 1 on War), which can make DRK gameplay more hectic inbetween the 2.0-2.5 GCDs than say a PLD or Warrior, alongside of MP management(you can quickly expend all your MP, but you have multiple options to get the MP quickly back).
Not gonna comment on the current Tank Meta much, all Tanks have their viability right now in current endgame savage content.
Last edited by Thoro39; 10-09-2016 at 03:46 AM.
Aye-aye. My thoughts exactly! Let's see if we get more answers with more insights.From what I felt after reading this, DRK does seem to be the most suitable tank class for your preferences.
It has bloodweapon, which decreases your GCD delay by 10% and the most amount of OGCD attacks between the tanks with low cooldowns for singletarget or aoe situations( 6 on DRK vs 3 on PLD vs 1 on War), which can make DRK gameplay more hectic inbetween the 2.0-2.5 GCDs than say a PLD or Warrior, alongside of MP management(you can quickly expend all your MP, but you have multiple options to get the MP quickly back).
Not gonna comment on the current Tank Meta much, all Tanks have their viability right now in current endgame savage content.
If you want to play DRK, then play it. Just embrace your inner-edgelord.
Drk seems more of your play style it's really rewarding when you get everything going at 60 it's also the only tank with a gap closer which has saved my bacon in many EX trials like Sephirot and Sophia that have knock backs that can kill you instantly put you can plunge at the same time and time it just right. Everyone's already put in everything about Drk i'll just say from my own personal experience since I main it I love it and if you join the Drk family you won't go back unless you wanna try the rest of the tanks and compare em to Drk. The tank world is your oyster all tanks are viable in all content so get your hands dirty!
I like how methodical WAR is. It's so easy! Unchained berserk opener, stay in deliverance, alternate BB and SE, only pop IR and infuriate when zerk comes up for double/triple fell cleaves, enjoy big dps every time. Use defensives as necessary, etc etc.
Though, it doesn't sound like you enjoy that kind of planning. However, when you get right down to it, the point of DRK is to play it in a very methodical way too. Everyone wants to pair dark passenger, scourge, and plunge together, and especially with C&S, since those are 30 second skills while the latter's a minute. People say it's chaotic, but that's because of the plethora of oGCDs and procs they have to take care of. Aside from that, you alternate blood weapon and price, and take care of your low blows and reprisals, and keep up salted earth. That's it! When you look at it piece by piece, the whole doesn't look so jumbled up anymore. Sure, it may seem chaotic, but it's not. Though, I do hope it's more up your cup of tea, OP. Either way, I have fun with both tanks.
Last edited by Hierro; 10-10-2016 at 04:10 PM.
All in all, thank you for your answers! I still have around 70 transition quests left to go... but after this BLOOD FOR THE BLOOD GOD!!! SKULLS FOR THE SKULL THRONE! LET EORZEA BURN!!!111
Eh, just got carried away, sry. If anyone has more opinions, I'll be glad to hear them out!
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